cadaver / turso3d Goto Github PK
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License: Other
Experimental 3D / game engine
License: Other
On a multicore machine, lights may occasionally flash off or render without shadows for one frame in the first scene preset, indicating a threading issue in view preparation.
The code currently failed to build even though cmake configuration is fine.
I'm glad you're back to creating the new masterpiece. I added a link to Turso3D on Urho3D main page and archive repo. I wish you good luck with this project and hope that this project will not repeat the mistakes of Urho3D.
Hi, I found an error in WeakArrayPtr.
The compiler says: subscripted value is not an array, pointer, or vector.
I haven't found any use case of this operator overload in the entire project.This leads to no instantiation of this function, so you didn't find this error.
Lines 587 to 600 in ffebacd
This should be:
return rawPtr[index];
If I misunderstood your meaning, please forgive me :)
turso3d/Turso3D/Renderer/Octree.h
Lines 280 to 281 in 31a29eb
Since your message on the Urho3d thread, how are your plans of supporting Vulkan in turso3d?
Hi, I noticed that you dropped the execution context class in urho3d. Can you tell me why? I'm interested in this.
The workqueue gets stuck in it's loop waiting for pending tasks to finish.
Adding the dependency causes the pending tasks to increment, but because the rootLevelOctants is empty there's no work task to decrement it.
turso3d/Turso3D/Renderer/Renderer.cpp
Lines 338 to 349 in 86aa704
How to reproduce:
Using the supplied Turso3DTest, just put a return statement on scene creation preset 0.
As a workaround the dependency is only set if the rootLevelOctants is not empty, but I'm not sure if that's correct approach.
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