byteflux / combattagplus Goto Github PK
View Code? Open in Web Editor NEWStop those dirty combat loggers!
Stop those dirty combat loggers!
How do I disable opening chests while in combat, because block editing doesn't disable chests?
Support for Factions relationships?
The plugin Magic gives a wand to the player, which can be kept in the inventory even when the player dies. With that option -which we enabled-, the player is supposed to never lose his wand on death. But CombatTag forces those items to drop on the floor when someone disconnect while tagged, making them lose there wands when they are not supposed to. Do you think this issue can be fixed...?
Note : we're using the insta-kill, and we can't use the PVPlogger option.
The maven repo seems down, any news?
Both the attacker and the victim see the same message right now. I would prefer to configure what each sees.
You can break a block and "glitch" inside it and they get taken out of combat.
Please create a lite version that doesnt use nms like combattag did :/
I have this special item on my server: https://gyazo.com/e9e12d304f6278fdf117c3e48e3a88f7
It uses the minecraft attribute to give you another row of hearts
However, if combat tagged then logging out then back in, you permanently keep this extra row of hearts. Putting the chestplate on and off then adds an additional row, so you can end up with infinite health essentially if a player keeps doing this.
After just doing it twice:
https://gyazo.com/7030a0a15010d8754edd0d5e8f0071a8 https://gyazo.com/65ed71c3f88cdfdb7be9cb79dfeb58d7
I would appreciate if this could be looked into soon as possible as that is a pretty big problem for my server
Hello ,
I currently facing a concern of duplication with playersql , if a player disconnects battle it poussédait tomb , and when he reconnects it to its inventory as if nothing had happened
Could you help me with her ?
Sorry for my bad english , good day
CombatTagPlus does'nt work with factions 2.8.0.
http://prntscr.com/7uhu3m
There's an issue where it does this with the tab: http://prntscr.com/6v2y2e
No errors are displayed within console.
I can't still teleport players away while in combat.
Please help, NPCs don't despawn.
Here is my plugin list! WorldGuard, WorldEdit, WorldBorder, WildSkript, WhatIsIt, Votifier, Vault, TitleMotdAdvacned, Tab, Skript, SkQuery, SilkSpawners, SexyMotd, ResourcePackAPI, PvPStats(skript I made), ProtocolLib, PlayerVaults, PlayerHeads, PlaceholderAPI, Pl3xIcons, ObsidianDestroyer, NoChestPlus, MultiverseCore, mcMMO, LibsDisguises, LampControl, Koth, HolographicDisplays, GAListener, ForceResourcePack, ForceFields, floAuction, FeatherBoard, FBasics, Factions, Essentials(package), EnderChestPlus, CustomCrates CSGO, CoreProtect, CombatTagPlus, Clearlag, CheckNameHistory, ChatControl, Buycraft, BossBarAPI!
Sorry if I am bombarding you with these :(
Please make a full language configuration..
for example, I can't customize message:
"You are not in combat."
Can you make them disappear from the tab when they logout?
when a players logs out you cant hurt the npc... there are no errors in the console
06.10 01:14:49 [Server] INFO ... 11 more
06.10 01:14:49 [Server] INFO at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:298) ~[spigot.jar:git-Krunchit-f795f27]
06.10 01:14:49 [Server] INFO at java.lang.reflect.Method.invoke(Method.java:483) ~[?:1.8.0_25]
06.10 01:14:49 [Server] INFO at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_25]
06.10 01:14:49 [Server] INFO at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_25]
06.10 01:14:49 [Server] INFO at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_25]
06.10 01:14:49 [Server] INFO at net.minelink.ctplus.listener.NpcListener.spawnNpc(NpcListener.java:57) ~[?:?]
06.10 01:14:49 [Server] INFO at net.minelink.ctplus.NpcManager.spawn(NpcManager.java:32) ~[?:?]
06.10 01:14:49 [Server] INFO at net.minelink.ctplus.compat.v1_7_R4.NpcPlayerHelperImpl.spawn(NpcPlayerHelperImpl.java:53) ~[?:?]
06.10 01:14:49 [Server] INFO Caused by: java.lang.NoSuchFieldError: players
06.10 01:14:49 [Server] INFO at net.minecraft.server.v1_7_R4.ThreadServerApplication.run(SourceFile:628) [spigot.jar:git-Krunchit-f795f27]
06.10 01:14:49 [Server] INFO at net.minecraft.server.v1_7_R4.MinecraftServer.run(MinecraftServer.java:490) [spigot.jar:git-Krunchit-f795f27]
06.10 01:14:49 [Server] INFO at net.minecraft.server.v1_7_R4.MinecraftServer.u(MinecraftServer.java:584) [spigot.jar:git-Krunchit-f795f27]
06.10 01:14:49 [Server] INFO at net.minecraft.server.v1_7_R4.DedicatedServer.v(DedicatedServer.java:298) [spigot.jar:git-Krunchit-f795f27]
06.10 01:14:49 [Server] INFO at net.minecraft.server.v1_7_R4.MinecraftServer.v(MinecraftServer.java:744) [spigot.jar:git-Krunchit-f795f27]
06.10 01:14:49 [Server] INFO at net.minecraft.server.v1_7_R4.ServerConnection.c(ServerConnection.java:77) [spigot.jar:git-Krunchit-f795f27]
06.10 01:14:49 [Server] INFO at net.minecraft.server.v1_7_R4.PlayerConnection.a(PlayerConnection.java:747) [spigot.jar:git-Krunchit-f795f27]
06.10 01:14:49 [Server] INFO at net.minecraft.server.v1_7_R4.PlayerList.disconnect(PlayerList.java:358) [spigot.jar:git-Krunchit-f795f27]
06.10 01:14:49 [Server] INFO at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:501) [spigot.jar:git-Krunchit-f795f27]
06.10 01:14:49 [Server] INFO at org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:516) [spigot.jar:git-Krunchit-f795f27]
06.10 01:14:49 [Server] INFO at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62) ~[spigot.jar:git-Krunchit-f795f27]
06.10 01:14:49 [Server] INFO at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:302) ~[spigot.jar:git-Krunchit-f795f27]
06.10 01:14:49 [Server] INFO org.bukkit.event.EventException
06.10 01:14:49 [Server] ERROR Could not pass event PlayerQuitEvent to CombatTagPlus v1.2.2-SNAPSHOT
If that plugin could be added it would make adding this plugin as a dependency way easier.
Duping glitch with the plugin.
I'm running drtshock's HCF plugin (I run a HCF server) & your CombatLog plugin.
When a faction member logs off, you can kill the member, resulting in their items dropping, if they are revived via purchasing a revive on my Buycraft the player respawns where they were and have everything they had previously before they logged out causing it to dupe.
The NpcDespawnEvent seems to be getting fired twice when an NPC gets killed; once with the despawn reason being DEATH and once with the despawn reason being DESPAWN. Not sure if this is intentional or not but it doesn't really make sense.
Players can use blink (teleport spell using the teleport event) to instantly leave combattag. version 1.9 , this issue was not in 1.8.
When mob tagging is enabled, attacking player is not defined for PvP tags. This seems to be due to the check here which should be checking for Creature (mobs only) rather than LivingEntity (includes Player):
https://github.com/MinelinkNetwork/CombatTagPlus/blob/master/CombatTagPlus/src/main/java/net/minelink/ctplus/listener/TagListener.java#L78
Also attacking a mob without taking damage, or receiving projectile damage from a mob, does not tag you.
Hey, how's it going?
I use a Hardcore Factions plugin for my server: https://mcexchange.org/resources/hcfactions.2/
The CombatTag plugin doesn't hook in with it so when a user combat logs, and their NPC is killed they don't lose DTR. Anyway you could add that?
I'm using spigot 1.8.8 and the latest dev build of Combat Tag. We tried the current release on spigot and same issue happened.
I need to hook my plugin to check the isNpc(Player) thing, but i can't find any documentation about your api. Can you help me?
Hi,
my server crashed because of CTP. Can you have a look at it?
http://pastebin.com/SHF6hFgu
Thank s a lot!
Hello,
I've found a bug and players on my server are abusing it.
You can block commands with CombatTagPlus, whenever I spam one of those commands you get kicked for disconnect.spam but won't get caught for combatlogging.
If I remove the disconnect.spam kick with ChatControl, a different bug appears: If I spam again, the combat log just goes off.
It doesnt tag you when you're bow boosting
I really love how this plugin works, but wish to have the attacker become combat tagged. This is the only reason I have chose not to use this on my server.
https://gfycat.com/HeavenlyEachGrison
Gif explains it pretty well, the player breaks the glass while next to it and slides through. I'm running the latest version.
Would you guys be able to get the maven plugin for jenkins? It would allow other plugins to easily add your plugin as a dependency without having to do weird jenkins tricks of their own.
Can you add the "NPC" metadata to the npcs?
People are able to combat tag their own faction or allies.
CTP its supposed to support HCFactions of dtrshock, right?
Any fixs for this?
No crash messages or anything.
Hi !
I'm creating an ehancement for the HCFactions plugin, and i'm usign your (wonderfull) plugin's API. But I have a problem, I'm not able to teleport a NPC who's created by the plugin. Would you be able to add this to the API ? Or explain how I can do this.
Thank you !
Add a way in the config like resetTimeOnHit: true
And it resets the time to the NPC despawn time when a player is hit. This way it prevents players from missing out on killing a combat logger.
If the plugin Litebans kicks the player from bungeecord, he gets combat logged.
Can this please be implemented in the plugin? Sudzzy made this for me in a custom plugin, this means I can't use the updated version anymore.
I also got another bug, I can't be teleported out while in combat even when the configuration option about teleportation is disabled.
I have a duel plugin and I am trying to teleport people to spawn once their enemy died, but they can't be teleported since your plugin is blocking it.
This is very important feature for a lot of people. Can you make the blacklist commands can work as the whitelist commands.
E.g.
blacklist works as whitelist: true
This will block all commands except what commands that you whitelisted.
Please add this, thanks!
The force field blocks do not appear on Spigot version 1.8.8.
Both http://repo.minelink.net/content/repositories/releases/ and http://repo.minelink.net/content/repositories/snapshots/ just give a "502 bad gateway"
Inform player that their combat tag has worn off. This would be useful for servers that don't use the BarAPI integration.
When an NPC spawns on the new BETA build (Latest as of 14th of April), when you have NPCs enabled, when you logout, they despawn but leave the name in chat. At 1 point I had about 12 "MoeXIV"s online.
VERSION: 1.7 Spigot Protocol Hack
A declarative, efficient, and flexible JavaScript library for building user interfaces.
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google ❤️ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.