burningflemingo / eventsystem Goto Github PK
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License: MIT License
a single header event system that im using in my game
License: MIT License
When unsubscribing, the unsubscribe method in CallbackContainer is supposed to check the freeHandles vector before setting the handle, it does not do this and instead sets it to the callbacks vector size which can allow multiple handles pointing to different callbacks to occur which may result in an error. Simple fix is to check if theres a freehandle and set it to the last elemet in the freeHandles vector, if its empty, the set it to the size of the callbacks vector
This is because the callback container used in the event manager is static making it global, maybe make the instance the key into an map
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