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physics's Introduction

  • ๐Ÿ‘‹ Hi, Iโ€™m @burakyueksel
  • ๐Ÿ‘€ Iโ€™m an expert in control theory and robotics, especially in flight control: in modeling, simulation and especially in real testing. This means: automated flight, path planning and tracking, position/velocity/attitude controls, multirotor/fixed-wing/VTOL controls, onboard state estimation and localization.
  • ๐Ÿ‘€ I have worked with robotic arms, drones, aircrafts, elastic/rigid joints, servo/brushless motors, camera/IMU/baro/gnss and other sensors.
  • ๐Ÿ‘€ I speak C, C++, Matlab/Simulink, ROS, Python, English, German and Turkish.
  • ๐ŸŒฑ Iโ€™m learning every day more about neural networks and their pragmatic usage for robotics and aviation.
  • ๐Ÿ’ž๏ธ Iโ€™m looking to collaborate on control theory and robotics in general.
  • ๐Ÿ“ซ How to reach me: [email protected]

physics's People

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physics's Issues

Memory allocation and excessive memory usage in some functions

Example, see returnX functions in matrix library.
Example to that:

https://github.com/burakyueksel/physics/blob/main/src/matrix.c#L368

where a new matrix is created, but its memory is never freed.

I have implemented the returnX function, for better coding style. This became very apparent in se3 ctrl implementation. Example
https://github.com/burakyueksel/physics/blob/main/src/controls.c#L292

But it comes with the curse: every time that function is called, the matrix used for that purpose is never deleted.

Find a more elegant solution to that.

And in general to keep the memory usage in control, use stacks.

Add visualization libraries

For example for:

  • Motion of the objects (so far only point object is defined) in space

  • Generated trajectories in space

  • Variables (states, measurements, etc) wrt time

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