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caprio-be-training's Issues

Step 1 - first game implementation

  • User can input “0”, “1”, “2” and play a game of Rock (0) Paper (1) Scissors (2).
  • Create a Game object with a def play(): Unit method which asks for user input and prints the outcome of the game, including the two moves (user’s move and computer’s move)
  • The computer’s move is generate at random

Step 3 - Move as ADT { used Move as ADT }

  • convert the user input to a valid Move data type
  • use ADT (Algebraic Data Type, i.e. sealed case objects in Scala) encoding for enum
  • use an Option to signal the parsing can fail
  • refactor the implementation to work with the Move data type

Step 7 - CQS compliant { used different logic layers }

  • Controller: routing logic (mostly wiro annotations and data model conversions)
  • Service: application logic (the computation of the computer move)
  • Repository: persistence logic (where the play result is stored in memory)

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