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uhc's Issues

Discord and bug

WHats your discord, the uhc world is flat, no way to leave uhc, and the game starts for everyone

Poggit

Can you please add this plugin to Poggit?

A little bug alongside a suggestion

on a lot of servers /sc = /sctaffchat ....

maybe make your /sc for this plugin /sce instead ??

However this plugin doesnt overwrite my /sc for staffchat but it pay for other people

Qestion

I was wondering if u want to help make a uhc server if ur plugin if u are interested plzs tell on discord
MakerbakerYT#3139

ScoreFactory not found

Pmmp version: 3.14.1

Running from source(cuz i cant get the .phar)

I've already tried installing the virion of scorefactory, but i keep getting the same error. Any help?

Error:
11.07 03:01:25 [Server] Server thread/CRITICAL Error: "Class 'JackMD\ScoreFactory\ScoreFactory' not found" (EXCEPTION) in "plugins/UHC-master/src/uhc/game/GameHeartbeat" at line 247 11.07 03:01:25 [Server] Server thread/DEBUG #0 plugins/UHC-master/src/uhc/game/GameHeartbeat(86): uhc\game\GameHeartbeat->handleScoreboard(object pocketmine\Player) 11.07 03:01:25 [Server] Server thread/DEBUG #1 plugins/UHC-master/src/uhc/game/GameHeartbeat(61): uhc\game\GameHeartbeat->handlePlayers() 11.07 03:01:25 [Server] Server thread/DEBUG #2 src/pocketmine/scheduler/TaskHandler(134): uhc\game\GameHeartbeat->onRun(integer 281) 11.07 03:01:25 [Server] Server thread/DEBUG #3 src/pocketmine/scheduler/TaskScheduler(179): pocketmine\scheduler\TaskHandler->run(integer 281) 11.07 03:01:25 [Server] Server thread/DEBUG #4 src/pocketmine/plugin/PluginManager(654): pocketmine\scheduler\TaskScheduler->mainThreadHeartbeat(integer 281) 11.07 03:01:25 [Server] Server thread/DEBUG #5 src/pocketmine/Server(2391): pocketmine\plugin\PluginManager->tickSchedulers(integer 281) 11.07 03:01:25 [Server] Server thread/DEBUG #6 src/pocketmine/Server(2154): pocketmine\Server->tick() 11.07 03:01:25 [Server] Server thread/DEBUG #7 src/pocketmine/Server(1994): pocketmine\Server->tickProcessor() 11.07 03:01:25 [Server] Server thread/DEBUG #8 src/pocketmine/Server(1588): pocketmine\Server->start() 11.07 03:01:25 [Server] Server thread/DEBUG #9 src/pocketmine/PocketMine(273): pocketmine\Server->__construct(object BaseClassLoader, object pocketmine\utils\MainLogger, string[48] /, string[56] /plugins/) 11.07 03:01:25 [Server] Server thread/DEBUG #10 src/pocketmine/PocketMine(304): pocketmine\server() 11.07 03:01:25 [Server] Server thread/DEBUG #11 (11): require(string[108] phar:///PMMP-Latest-Stable.phar/s) 11.07 03:01:25 [Server] Server thread/EMERGENCY An unrecoverable error has occurred and the server has crashed. Creating a crash dump 11.07 03:01:25 [Server] Server thread/EMERGENCY Please upload the "/crashdumps/Sat_Jul_11-03.01.25-UTC_2020.log" file to the Crash Archive and submit the link to the Bug Reporting page. Give as much info as you can.

Events

Presently the current event in the plugin is misleading by both the name and the type of event. However, while looking at this, I think it'd make sense to add more events.

Present ideas for events (feel free to comment your input of additions or deletions)

  • PhaseChangeEvent (Triggered on each UHC status change)

ScoreFactory Class not found

i don't know much about virions and libraries but using the latest code from the github page doesn't have it built in, i could be just dumb but still felt like making an issues cause u might not be aware of this bug if u can even call it that

Add a configuration for messages

The idea for this is to have a configuration for every message. This does not have to be multi language, just a configuration with every message. Prefer the config to be YAML since it is user friendly enough.

Example:

uhc.command.started: "The UHC has started successfully!"

How do I begin

Where do I start ?
I need a full guide book
Appreciate if you read this and help me

Translate

Author How do I translate this plugin

I want to translate the plugin into Chinese.

Suggestion

I suggest that the game start automatically, for example I send people from one host to another with a bungercoord so they arrive in seconds and when the game arrives it starts alone and

Error

[23:36:40] [Server thread/INFO]: Enabling UHC v1.0.0
[23:36:40] [Server thread/CRITICAL]: InvalidArgumentException: "Unknown NBT tag type 12" (EXCEPTION) in "vendor/pocketmine/nbt/src/NBT" at line 87
[23:36:40] [Server thread/DEBUG]: #0 vendor/pocketmine/nbt/src/NBTStream(184): pocketmine\nbt\NBT::createTag(integer 12)
[23:36:40] [Server thread/DEBUG]: #1 vendor/pocketmine/nbt/src/tag/CompoundTag(449): pocketmine\nbt\NBTStream->readTag(object pocketmine\nbt\ReaderTracker)
[23:36:40] [Server thread/DEBUG]: #2 vendor/pocketmine/nbt/src/ReaderTracker(47): pocketmine\nbt\tag\CompoundTag->pocketmine\nbt\tag{closure}()
[23:36:40] [Server thread/DEBUG]: #3 vendor/pocketmine/nbt/src/tag/CompoundTag(457): pocketmine\nbt\ReaderTracker->protectDepth(object Closure)
[23:36:40] [Server thread/DEBUG]: #4 vendor/pocketmine/nbt/src/NBTStream(186): pocketmine\nbt\tag\CompoundTag->read(object pocketmine\nbt\BigEndianNBTStream, object pocketmine\nbt\ReaderTracker)
[23:36:40] [Server thread/DEBUG]: #5 vendor/pocketmine/nbt/src/tag/CompoundTag(449): pocketmine\nbt\NBTStream->readTag(object pocketmine\nbt\ReaderTracker)
[23:36:40] [Server thread/DEBUG]: #6 vendor/pocketmine/nbt/src/ReaderTracker(47): pocketmine\nbt\tag\CompoundTag->pocketmine\nbt\tag{closure}()
[23:36:40] [Server thread/DEBUG]: #7 vendor/pocketmine/nbt/src/tag/CompoundTag(457): pocketmine\nbt\ReaderTracker->protectDepth(object Closure)
[23:36:40] [Server thread/DEBUG]: #8 vendor/pocketmine/nbt/src/NBTStream(186): pocketmine\nbt\tag\CompoundTag->read(object pocketmine\nbt\BigEndianNBTStream, object pocketmine\nbt\ReaderTracker)

suggestions

add configurable options . add command permissions to plugin.yml (makes it easier to locate).

like how much players are needed for a game to auto start

configurable timer changes for start, end, pvp enable etc

spawn area / safe zone

default-global-mute: true or false

Documentation

Presently, everything isn't documented too well. I'd like to document the API, however I'm also not satisfied with the API right now, so I will save this for 2.0.

PM4 Support

Here soon, PM3 support is to be dropped, so this plugin will have to be updated for PM4, which I will only support from here on out, even if PM3 is not dropped yet.

Bad name "Game Players"

Presently the API around game players is a bit confusing, game players aren't necessarily people that are going to stick around during the full game, which isn't really clear in the current API.

I came across my issue when I was checking if the player was in the game when they'd log in, but didn't remember that they are temporary, this is where the permanent session comes into play.

Game players should have all the events handled to them, but should not be expected to be permanent.

Borders don't use spawn.

The borders do not respect the proper spawn, instead it uses 0 - 1000 in the x and z range. Scatter, for example, respects spawn and applies the range. Either borders need to respect spawn or we use 0, 0 as a meetup point.

Switch to ChestUI instead of Forms.

I do plan on porting the UHC plugin to Spigot here soon enough and would like to keep the two plugins as similar as possible to make maintaining them both as simple as possible. Changing over to chest ui will remove the need for MC Bedrock's forms (they aren't that good looking anyway).

However, as with most things I do, I'd like a vote on whether or not you'd like chest ui instead.

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