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License: MIT License
An open world voxel playground.
License: MIT License
There should be the ability to remove voxels that have been placed in the world, as currently you can only place them.
Being able to walk in the world you create would make the game much more enjoyable, which is why a physics and collision system should be implemented.
When voxels are created, they do not check if a voxel currently exists on that specific coordinate, causing a duplicate to be created, which consumes memory and leads to Z-Fighting.
It would be nice if the voxels didn't look bland with the RGB color scheme currently in place.
There should be the feature of procedurally generating worlds with the voxels, as this would allow for unique and traversal landscapes.
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