vultrcore's People
vultrcore's Issues
Rework imgui editor to better support pop-ups
Animations
Asset Metadata
We basically need a ".meta" file in the resource directory that is generated by the engine containing additional information such as UUID and the like
vkWaitForFences Infinite block/device lost
"Root is not black" free list allocator bug when spam reloading mesh inline with main loop
Speed up hot reloading
Rework Resource Browser
Point Lights
String Formatting
Undo System
Endianness for binary files
Release Mode Crashes
Crashes when loading scene
Texture import format metadata
Ambient Occlusion
Prefabs
Replace fbo texture inputs with input attachments
Screen space reflections
Particle Systems
Shader Hot Reloading
Shadow Mapping
Create Multiple Trees for Free List Allocator
This should hopefully optimize the 700ns performance. The idea is to have multiple red-black-trees roots for different sizes, one tree for <128, another for <256, etc.
Bloom
Lightmapping/baked lighting
PhysX
Gizmos for camera and lights and other invisible objects
Deleting multiple entities, serializing, then reloading the scene causes assertion in hashmap
Gui
Forward Plus Rendering
Console Logging/Logger in General
Shadow Mapping
UUID
Skybox
Multiple objects loading from FBX
Reflection probes
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