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3.0 2.0 0.0 34.17 MB

Rundown generation mod for GTFO. New rundowns generated daily

Home Page: https://gtfo.thunderstore.io/package/the_tavern/AutogenRundown/

C# 100.00%
gtfo gtfo-game gtfo-modding

autogen-rundown's Introduction

Hi there ๐Ÿ‘‹

  • ๐Ÿ”ญ Iโ€™m currently working on Next.js/React/Node
  • ๐Ÿ•น๏ธ I mod games in my free time
  • โ˜•๏ธ Sipping coffee in my mornings

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Game mods, maps

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autogen-rundown's Issues

Improve enemy spawn numbers

A lot of enemies spawning currently in most zones, balanced too high on small zones.

Note: Keep high enemy spawns in extract room on Clear Path objective.

(v0.15.0) Randomizer is stuffing massive amounts of enemies in single rooms.

I did 3 separate levels on 2 separate seeds. first the test level on one seed, the other a A1 and a B2 level on a second seed. the randomizer seems to currently greatly prefer stuffing a huge amount of enemies (around 20-30 enemies) in a single room rather then distributing that number across the entire zone. this has lead to me dealing with one absolute clown car of a room and then the rest of the zone being empty.
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It does not seem to happen 100% of the time, but in those cases it's almost always like ~4 enemies spawning in a small room. (do rooms have enemy caps?)

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