A simple android app and chromecast receiver that you can use to benchmark the performance of chromecast device.
- android - the android app to control the game, just a skeleton at the moment.
- CastCompanionLibrary - see the section below, a library for interacting with Chromecast
- receiver - custom chromecast receiver html, javascript, image and sound files
The receiver folder is in fact a git submodule representing the custom chromecast receiever. The hole repo for the receiver is: https://github.com/Mackenzie-Serres/benchcast-receiver
I update the version of benchcast-receiver used here to a stable version marked with a tag on the gh-pages branch of that repo.
The gh-pages branch of that repo is the version that is hosted on github, see https://pages.github.com/ for an explanation of how to use them.
The android app uses a git submodule for the CastCompanionLibrary, which I forked from the official one on github, and added some config files to.
This was to make it easier to track the original, and have a git controlled version of this library that I could share among multiple Chomecast apps if needed.
When you clone the project initially you will get an empty directory for CastCompanionLibrary.
You must run two commands:
- "git submodule init" to initialize your local configuration file
- "git submodule update" to fetch all the data from that project and check out the appropriate commit listed in your superproject:
Then you should be able to open the project (android folder) in IntelliJ and build.