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  • šŸ‘‹ Hi, Iā€™m @BraveTea
  • šŸ‘€ I'm a product specialist getting into automated testing
  • šŸŒ± Iā€™m currently learning Cypress, JS, and Postman
  • šŸ’žļø Iā€™m working on AoC 2023 at the moment
  • šŸ“« How to reach me: invite me to a repo

Brave Tea's Projects

input_practice_java icon input_practice_java

First practise with Scanner and input. "echo" code and a very basic calculator. I didn't set out to write the calculator which is why the code is not very good. It's an amalgamation of new things I was learning on the fly.

lotterymachine icon lotterymachine

Exercise of Module 3 OOP : Create a Lottery Machine based on a sequence diagram. 5 classes needed - Ball, Scoreboard, Drum, LotterMachine, TestLotteryMachine(main)

module2_exercise_wholenum icon module2_exercise_wholenum

an exercise to make me realise the difference between a primitve and a reference type. Because a var that is assigned a primitive type merely copies the contents of the memory location you can't change it with this code. Because val2 is a reference type, which copies the handle to and not the value in, the memory I am able to edit the value and update it to the new value

module_3 icon module_3

All practise and final codes for Module 3 (Processing)

module_7 icon module_7

Arrays (the bread and butter of Java, yes?)

module_8_coingame icon module_8_coingame

creating a coingame in processing as the first of 2 final exercises. The game is a board of coins laid out in a grid of x*x with all coins heads up. When you flip a coin the perpendicular neighbouring coins flip as well. Goal is to get all coins in the grid to tails.

module_8_finalassignment_coingame icon module_8_finalassignment_coingame

creating a coingame in processing as the first of 2 final exercises. The game is a board of coins laid out in a grid of x*x with all coins heads up. When you flip a coin the perpendicular neighbouring coins flip as well. Goal is to get all coins in the grid to tails.

moduleopgave_2_bmi icon moduleopgave_2_bmi

Practising Processing. This is the second Module's final Exercise. Make a BMI calculator which adheres to specific parameters found in the module.

night-sky-star-simulator icon night-sky-star-simulator

This repository is about creating an arduino driven twinkle ceiling for my daughter. Next to the code used to create a sense of randomness in the twinkles of the stars I will also upload schematics for the hardware. IMPORTANT This is a work in progress for me and I am using this repository to learn on the go. When it is finalised I will mention so here.

object_array_exercise icon object_array_exercise

Practising for the FilmTicket2 assignment of Module 2. I tried to have the array of tickets be passed to the TicketMachine

oop_module_1 icon oop_module_1

All exercises belonging to OOP course: SEB BP2: Module 1

oop_module_3-forloop_arraylist icon oop_module_3-forloop_arraylist

Some simple exercises for for loops and ArrayLists. These are committed here so I can share my answers to the questions with my tutor.

oop_practice_animal icon oop_practice_animal

A two-part exercise to firstly write classes and subclasses for the animals in a zoo (fish and bird only) and secondly write habitats for those animals. Learning about classes, subclasses, inheritance, interfaces.

polymorphism_practice_ticketmachine icon polymorphism_practice_ticketmachine

I was trying to get a better grasp on Polymorphism. In this case by using a class as a type and having methods ask specifaclly for an object of a class of TicketBase. The ticket classes had different variables but the results of the programme were the same.

rgb-colour-change-on-light-strength icon rgb-colour-change-on-light-strength

A piece of code to have a single RGB change colour depending on the amount of light sensed by the photo sensor. I am looking into more elegant coding and perhaps more elegant lighting patterns.

rgb-led-random-colour icon rgb-led-random-colour

The code as is works and gives a random colour on the RGB LED every 1000ms. What I want to do now is see if I can make the code more elegant, possibly by using arrays.

rndtasklistgen icon rndtasklistgen

code to run for a random generator of a list of tasks for students

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