Feel free to download my resume.
After 33 years at Pixar Animation Studios, I have unexpectedly found myself searching for my next challenge. I've done a number of different jobs at Pixar, including working for seven different departments with credits on over twenty feature films, with roles that required leadership, writing and maintaining large code bases, original research which lead to four different patents and technical problem solving at every level.
I'm currently taking some time before diving back in, but if you are interested in hearing from me, feel free to send me an email and tell me of any opportunities that you think may be of mutual interest.
- Leadership across multiple disciplines, including technical lighting, stereoscopic 3D, software development and workflow development
- Collaboration with people in both artistic and technical disciplines
- Programming, with skills in C++ and Python and familiarity with many other languages
- Curiosity in learning new skills and techniques from others, and adapting existing workflows to new goals and ideas
- Elemental, Lighting Techhnical Lead, 2023
- Turning Red, Sequences Dailies Lead, 2022
- Pixar Popcorn (six episodes), Rendering 2021
- Soul, Lightspeed Technical Lead, 2020
- SparkShorts, Lightspeed Technical Director, 2018-2020
- Toy Story 4, Lightspeed Technical Director, 2019
- Incredibles 2, Additional Stereo Artist, 2018
- Bao, Lightspeed and Rendering Lead, 2018
- Coco, Lightspeed Technical Director, 2017
- Cars 3, Lightspeed Technical Director, 2016
- Finding Dory, New technology integration engineer, 2016
- Brave, 360 Group, 2012
- Cars 2, 360 Group, 2011
- Burn-E, Special Thanks, Special Army, 2008
- WALL·E, Starfields Development, 2008
- Ratatouille, Technical Development Team, 2007
- The Incredibles, Rendering Technical Artist, 2004
- Finding Nemo, Technical Development, 2003
- Monster's Inc., Software Engineer, 2001
- A Bug's Life, Rendering Software Engineer, 1998
- Geri's Game, Renderman Software, 1997
- Cosmic Voyage, Sofware Engineer, 1996
- Toy Story, RenderMan Software Development, Lighting Team, 1995
- Leadership of diverse groups of both artists and technical individuals
- Decades of experience with solving technical problems for a film studio
- Development, documentation and communication of productive workflows to enhance team productivity
- Research, development and maintenance of Pixar's RenderMan product, winner of the IEEE Milestone award
- Development of multiple patents including a light field motion picture camera
- Training and mentoring new technical directors
- Super Light-Field Lens, US 8,502,909 B2
- Super Light Field Lens with Focus Control and Non Spherical Lenslet Arrays, US 9,179,799
- Super Light-Field Lens with Doublet Lenslet Array Element, US 9,063,345 B2
- Stochastic Level of Detail in Computer Animation, US 6,300,956
- Volunteer restorer of Rachel, the 20" Brashear Refractor at Chabot Space and Science Center which is used for weekly public viewing
- Two decades as a volunteer instructor at the Chabot Telescope Maker's Workshop, teaching over seven hundred people on the art of telescope making
- M.S. Computer and Information Sciences, University of Oregon