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A basic TicTacToe game made for better understanding and implementation of Unity's networking features with respect to a turn-based (asynchronous) board game.

Home Page: http://madebyjake.co/games/TTT.html

C# 10.24% JavaScript 25.00% GLSL 3.38% HTML 1.83% ASP 59.55%

tictactoe's Introduction

TicTacToe

A basic TicTacToe game made in Unity3D, for better understanding and implementation of Unity's networking features with respect to a turn-based (asynchronous) board game. Since TicTacToe is turn-based, only RPC calls are used.

URL: madebyjake.co/TTT.html

This game is not perfect, but a learning experience. I'd like to share what I've learned with this concrete example.

Basic Unity networking learned from: http://www.paladinstudios.com/2013/07/10/how-to-create-an-online-multiplayer-game-with-unity/ http://cgcookie.com/unity/2011/12/20/introduction-to-networking-in-unity/

Jake Cohen

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