A basic TicTacToe game made in Unity3D, for better understanding and implementation of Unity's networking features with respect to a turn-based (asynchronous) board game. Since TicTacToe is turn-based, only RPC calls are used.
URL: madebyjake.co/TTT.html
This game is not perfect, but a learning experience. I'd like to share what I've learned with this concrete example.
Basic Unity networking learned from: http://www.paladinstudios.com/2013/07/10/how-to-create-an-online-multiplayer-game-with-unity/ http://cgcookie.com/unity/2011/12/20/introduction-to-networking-in-unity/
Jake Cohen