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This is a list of boardgame research. They are primarily related to "solving/playing/learning" games (by various different approaches), or occasionaly about designing or meta-aspects of the game. This doesn't cover all aspects of each game (notably missing social-science stuff), but should be of interest to anyone interested in boardgames and their optimal play. While there is a ton of easily accessible research on games like Chess and Go, finding prior work on more contemporary games can be a bit hard. This list focuses on the latter. If you are interested in well-researched games like Chess, Go, Hex, take a look at the Chess programming wiki instead. The list also covers some computer-games that fall under similar themes.

An importable RDF version is available as well:

See Import instructions here: https://www.zotero.org/support/kb/importing_standardized_formats

Watch the repository to get the latest updates for now (Choose "All Activity").

If you aren't able to access any paper on this list, please try using Sci-Hub or reach out to me.

2048

Accessibility

Azul

Blokus

Carcassonne

Diplomacy

Dixit

Dominion

Frameworks

Game Design

General Gameplay

Hanabi

Hive

Jenga

Kingdomino

Lost Cities

Mafia

Magic: The Gathering

Mobile Games

Modern Art: The card game

Monopoly

Monopoly Deal

Nmbr9

Pandemic

Patchwork

Pentago

Quixo

Race for the Galaxy

Resistance: Avalon

RISK

Santorini

Scotland Yard

Secret Hitler

Set

Settlers of Catan

Shobu

Terra Mystica

Tetris Link

Ticket to Ride

Ultimate Tic-Tac-Toe

UNO

Yahtzee

Similar Projects

License

Creative Commons Zero v1.0 Universal. See LICENSE file for complete text.

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