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0.0 3.0 0.0 2.54 GB

Git mirror of the 0 A.D. source code (http://trac.wildfiregames.com/browser)

Home Page: http://play0ad.com

License: Other

GLSL 0.10% JavaScript 15.38% Batchfile 0.01% Makefile 0.06% C++ 66.54% Java 0.05% Shell 0.13% Perl 0.17% Lua 1.07% HTML 0.58% Groff 0.01% CSS 0.66% C 13.63% Python 1.38% Hack 0.01% CMake 0.06% Ruby 0.02% XSLT 0.16% Smarty 0.01% C# 0.01%

0ad's Introduction

 0 A.D. Introductory Information
=================================

0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform
real-time strategy game of ancient warfare.

This is currently an incomplete, under-development version of the game.
We're always interested in getting more people involved, to help bring the game
towards completion and to share the interesting experience of developing a
project of this scope.

There are several ways to contact us and find more information:

  Web site: http://play0ad.com/

  Forums: http://www.wildfiregames.com/forum/

  Trac (development info, bug tracker): http://trac.wildfiregames.com/

  IRC: #0ad on irc.quakenet.org


---------------------------------------
Running precompiled binaries on Windows
---------------------------------------

Open the "binaries\system" folder.

To launch the game: Run pyrogenesis.exe

To launch the map editor: Run Atlas.bat or "pyrogenesis.exe -editor"


-----------------------------------
Compiling the game from source code
-----------------------------------

The instructions for compiling the game on Windows, Linux and OS X are at
http://trac.wildfiregames.com/wiki/BuildInstructions


------------------
Reporting problems
------------------

Bugs should be reported on Trac. For information on reporting problems
and finding logs, see http://trac.wildfiregames.com/wiki/ReportingErrors

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