Comments (6)
That's fair, I'll see what I can do. :-)
from townsquare.
I'm not a fan of that idea, for a few reasons:
- right now there are 15 travelers, but with new sets there will be even more and having all of them selectable at the same time will quickly drown out any other roles. I also don't want to separate them into their own list for now, because they're player roles as much as townsfolk or minions are.
- the other reason is, that each of the base 3 sets has 5 travelers that are primarily tailored to this set, so you will run into problems if you use travelers from other sets. (like Judge in TB, for example) Custom scripts can (and do) provide their own selections of travelers, so if you're playing a custom script and want to see specific travelers on the list of roles, just tell the script author to add those travelers to the script. If you want travelers from different sets in your base 3 game, just switch the edition, add the traveler and then switch back.
from townsquare.
I don't agree with your first counter point, because, yes they will add more , but we can probably expect a rate of 5 per extra editions, and we know there are only 3 of those coming for a while (+ Greatest show on earth, but that one's different). Also, yes they are player roles as much the others, but if you make the button to access this Travelers menu visible, then Storytellers won't miss it.
For the second counter point, you could re-use the layout you have for selecting & assigning roles where each row is a different type. The only difference is you'd add the edition's logos/names to the left of each row to make it clear which Travelers fit which edition. While yes you CAN create bad Travelers choices, it's still something that's possible to do today, just more annoying. And if you're that concerned about selecting "wrong" Travelers, you could add text above the menu warning Storytellers, or add a pop-up warning when selecting one.
Now I think about it, it'd be best, imo, to have both the travelers for that edition/script displayed as they are currently AS WELL AS having this secondary menu that shows all Travelers. That way the suggestion of which Travelers to use is even stronger because you only see the "right" ones by default, but CAN go fetch the others if you want.
But currently, if you're an experienced ST and want to use a specific Traveler but don't know the app quite well, you might think it's not possible to use out-of-edition Travelers. You might even correctly figure out how it's done and not want to try it out of fear that changing edition mid-game might break the app somehow. And those problems, IMO, are UX failures
from townsquare.
Is it possible to instead set a player to a Traveler type, and then allow the ST to choose a traveler from there?
An upper section with recommended travelers (presumably in the json file of the script), and a lower section with the rest of travelers.
from townsquare.
This is currently being worked on by someone else, with the idea of using tabs for the different teams (townsfolk, outsider, minion, demon, traveler), thereby creating enough space to show additional / all travelers on demand.
from townsquare.
Done, thanks to @davotronic5000.
Added with 2.5.0
from townsquare.
Related Issues (20)
- Feature Request: Automatically change night order numbers during a game if a player dies HOT 2
- Feature Request: Add players by comma separated list HOT 1
- Bug: Mark for Execution remains when player swapped HOT 4
- Feature Request: Changeable Travelers (Travellers) HOT 1
- Bug: NODE_ENV=development node index.js error HOT 1
- Bug: Character selection text layers improperly resize after mouseaway (Chrome only) HOT 1
- Damsel First Night HOT 2
- Bug: the backend server aways error and stop run HOT 1
- Bug: Image inconsistencies HOT 1
- Feature Request: we need chinese ,thx. HOT 1
- Feature Request: a feature idea. HOT 1
- Bug: Layouts are unreadable/clipped on narrow screens HOT 1
- Feature Request: Whether it's a way to customize a new role? HOT 1
- Request: remove mark for execution after player dies HOT 2
- Bug: Majority should be calculated without tavellers HOT 1
- Bug: Philosopher night reminder text error HOT 1
- Server hosting HOT 5
- Feature Request: Blue is too close to cyan HOT 3
- Bug: New Characters HOT 1
- Bug: Video background stops playing after reload HOT 1
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from townsquare.