Comments (2)
I didnt know that. We dont use night mode most of the time. Thanks
from townsquare.
Thanks for the ticket, @Urganot! This isn't really a bug, but more of a feature request. The mark for execution is removed, when the Storyteller switches to the night phase - which makes more sense, since some roles can't die during an execution or the marked player might already be dead, for example. I guess it could also be cleared when the marked player dies, but given that the very next thing to happen is the beginning of the night, it seems somewhat redundant.
from townsquare.
Related Issues (20)
- Feature Request: Add players by comma separated list HOT 1
- Bug: Mark for Execution remains when player swapped HOT 4
- Feature Request: Changeable Travelers (Travellers) HOT 1
- Bug: NODE_ENV=development node index.js error HOT 1
- Bug: Character selection text layers improperly resize after mouseaway (Chrome only) HOT 1
- Damsel First Night HOT 2
- Bug: the backend server aways error and stop run HOT 1
- Bug: Image inconsistencies HOT 1
- Feature Request: we need chinese ,thx. HOT 1
- Feature Request: a feature idea. HOT 1
- Bug: Layouts are unreadable/clipped on narrow screens HOT 1
- Feature Request: Whether it's a way to customize a new role? HOT 1
- Bug: Majority should be calculated without tavellers HOT 1
- Bug: Philosopher night reminder text error HOT 1
- Server hosting HOT 5
- Feature Request: Blue is too close to cyan HOT 3
- Bug: New Characters HOT 1
- Bug: Video background stops playing after reload HOT 1
- Bug: Players cant join in the the lobby.
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from townsquare.