Objective
Goal is to use Godot to create 2d Based platformer and figure out mechanics and Game Engine for a larger project. For a technical Demo, we should showcase the mechanics and gameplay we intend to add into the finished project. Animations, more complex level design and story can be flushed out later.
Relevant Links (Add as project progresses)
Godot Docs : https://docs.godotengine.org/en/stable/classes/index.html
Basic 2d tutorial : https://docs.godotengine.org/en/stable/getting_started/first_2d_game/index.html
Current Idea
2d player charachter should have a melee based attack and a gun that gives recoil to the player on use. The gun can be ideally used for interesting platformer gameplay - accessing hidden or difficult to get to areas (by breaking walls or obstacles) or for additional manueverability (a double jump type mechanic) or simply to attack or stop attacks from more dangerous foes. To prevent overuse, the total bullet capacity of the player is five.