Coder Social home page Coder Social logo

boyquotes / samplegodotcsharpproject Goto Github PK

View Code? Open in Web Editor NEW

This project forked from godotmancer/samplegodotcsharpproject

0.0 0.0 0.0 36.28 MB

A work-in-progress example Godot 4 project written in C# (with .Net 6.0), making use of the awesome utilities and game concepts from [@firebelley](https://github.com/firebelley)

License: MIT License

C# 100.00%

samplegodotcsharpproject's Introduction

SampleGodotCSharpProject


A work-in-progress example Godot 4 project written in C# (with .Net 6.0), making use of the awesome utilities and game concepts from @firebelley

Shout-out to @valkyrienyanko for being the first to contribute and clean-up the C# code - since this is my first attempt at programming in C#, @valkyrienyanko Github Wiki has been very helpful.

Purpose of this project

Develop game mechanics and patterns for Godot 4 using C#. Try to make the development experience as satisfying and consistent as possible.

  • Component based Scene Tree (Composition)
  • Use of global signals (Game Events)
  • Managers (Sound, Effects, Bonus) - subscribe to Game Events
  • Godot Class extensions (add missing helper methods)

This project will also serve as a 'light' benchmark of the current master branch of Godot 4.

How to build/run

Make sure you are using latest Godot 4 version (I build Godot 4 from source nearly every day and will try to keep this repo up-to-date accordingly).

I will try to keep the GodotUtilities folder from @firebelley in-sync with this project.

Look around, improve and feedback welcome.

Editor formatting and plugins

In order to keep the source formatting consistent between JetBrains Rider and VSCode please make sure your VSCode OmniSharp settings are configured as shown below:

vscode-formatting-settings.png

Install the following VSCode plugins for a better experience:

Godot Tools

C# Tools for Godot

EditorConfig Support

Install the following JetBrains Rider plugins:

Godot Support

GDScript Support

Godot Editor and JetBrains Rider Screen Layouts

I have found that the following screen layout works optimally when developing Godot games with C#:

Godot Editor Layout

All editor sections/tabs are to the right.

godot-editor-layout.png

JetBrains Rider

jetbrains-rider-layout.png

Screenshots

Splash screens generated by Stable Diffusion ๐Ÿ˜œ.

Splash Screen Game Screenshot

Versioning

Will eventually follow semantic versioning.

License

MIT License

samplegodotcsharpproject's People

Contributors

godotmancer avatar valkyrienyanko avatar

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.