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Me experimenting with Quake like movement and weapons in the Godot Engine.

License: MIT License

GDScript 100.00%

quake-clone-in-godot's Introduction

Quake-Clone-In-Godot

Me experimenting with Quake like movement and weapons in the Godot Engine.

This is not designed to be a rip-off of the Quake games in any way. It is simply an experiment to see how well Godot is at handling Quake-Like games.

Important

I will change the name of this little arcade shooter once the game starts getting closer to release/finished.

If any of your assets are used and I have not properly given credit, then please report an issue.

Credits

Juan Linietsky, Ariel Manzur and the Godot community for first person character movement

Google Fonts team for Roboto

quake-clone-in-godot's People

Contributors

funnoober avatar

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