Taking inspiration from Dani's Fair 'n Square and Askiisoft's Katana:ZERO, Incandescent is a 2d side-view focused on frame-perfect inputs in which you try to stay alive.
Yes, this is an attempt at a port of the Unity version of this project. I ran into a few issues while working with pixel-perfect in Unity, and decided that the only obvious choice was to learn a new game engine and port the game.
Currently using Godot 4 beta 10, I need lights, and this is the latest version at the time of development.
For the 2nd game at CompanyTM, this project should showcase the company's programming, designing and polishing expertise. Thus I have decided to choose a genre allowing me to focus on exactly that, and throw art, my weak-point, under the rug.
This should also serve as one of the first fully finished prototypes / games, as all the previous demos have been ... unpolished to say the least.
This project is licensed under the MIT License - see the LICENSE.md file for details