Godot plugin for metrics, insights, and time tracking automatically generated from your Godot usage.
As there is no easy way to unzip files in GDScript, this plugin uses Ouch! to decompress Wakatime CLI right from the Github page.
But there is no need to manually download it as the Godot Wakatime plugin automatically downloads, uses and deletes as needed
The easiest and fastest way is to install directly from Godot's AssetLib
- Access Godot's AssetLib inside the engine (
F4
default keybind) - Search for
godot-wakatime
and click on install button
Or, you can manually install the latest version following the next steps
- Download and extract latest zip file from releases.
- Copy or move the
wakatime
directory from the extracted zip and put into your project'saddons
directory. Create theaddons
directory at the root of your project if you don't have one.
- Activate
godot-wakatime
on Plugins tab at menuProject -> Project Settings -> Plugins
. - Enter your Wakatime API Key on opened prompt.
- Use Godot script editor for a while and check on https://wakatime.com/api/v1/users/current or https://wakatime.com/dashboard to see your coding activity :)
For now, pygments
doesn't support GDScript by default. The workaround is to use a custom rule to force any files ending with .gd
to be categorized as GDScript. (https://wakatime.com/settings/rules)
Some settings are available in the editor bottom panel as soon as the plugin is active
Wakatime settings and plugin settings (like Python binary path) are stored in the file at <GODOT_PROJECT>/addons/wakatime/settings.cfg
.
Tested with Godot 3.3.X
, 3.4.X
and 3.5.X
on Windows and Linux.
It has Mac OS support as well, but has not yet been tested.