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Godot Jolt – Godot extension that integrates the Jolt physics engine

License: MIT License

C++ 78.21% PowerShell 3.31% CMake 18.48%

godot-jolt's Introduction

Godot Jolt

Godot Jolt is a native extension for the Godot game engine (4.0 and later) that allows you to use the Jolt physics engine to power Godot's 3D physics.

⚠️ Godot Jolt is still in its very early stages and is broken/unfinished in a lot of places.

Features

Godot Jolt is primarily meant to be a drop-in replacement for Godot Physics, utilizing the same node types that you would use today, such as StaticBody3D or RigidBody3D. However, due to mismatching feature sets between Godot Physics and Jolt there will be certain gaps in functionality, such as a lack of support for SoftBody3D amongst other things.

You can track the progress of this work here.

Platforms

Godot Jolt aims to support most platforms that Godot can be deployed to. Currently only the major desktop platforms are supported. These include:

  • Windows (x86-64, x86)
  • Linux (x86-64, x86)
  • macOS (x86-64 + Apple Silicon)

Download

Due to the current state of Godot Jolt there are no precompiled binaries available for download. Eventually they will be provided here on GitHub and wherever Godot allows distribution of native extensions.

Building

See docs/building.md for details on how to build Godot Jolt from source.

License

This project is licensed under the MIT license. See LICENSE.txt for details. See COPYRIGHT.txt for third-party licenses and copyright notices.

godot-jolt's People

Contributors

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