An addon that brings jigglebones to Godot Engine 3.4. Redone in C# for Godot Mono Version. The original GDscript version. https://github.com/Bauxitedev/godot-jigglebones
How to use it
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Download the repository as zip and extract it.
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Copy the addons folder into the root folder of your project, writing into it if it already exists.
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Now re-open your project, then in the menu bar go to Project → Project Settings, then go to the Plugins tabs, and then set the JiggleboneCS addon to activated. It should look like this:
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In the scene of your game, find the Skeleton node of your character and select it. (If you don't have a rigged skeleton yet, skip to section Rigging, then come back here.) Click the plus icon above the scene tree to add a node, then select JiggleboneCS.
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Now your scene should look like this, with the Jigglebone being a direct child of the Skeleton:
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With the jiggleboneCS selected, go to the inspector and set the Bone name property to the name of the bone you want to turn into a jiggleboneCS. E.g. if you have a bone named "Chin", then it would look like this:
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That's all! Enjoy your jiggling! If you want more jiggleboneCSes, just repeat step 4-6 again and enter another bone name.
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Optionally, for further control, you can tune the parameters, see below.
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Remember to compile the script with the mono/msbuild option "Build Solution" otherwise you will get an error.