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A simple player inventory system made using the Godot Game Engine.

License: MIT License

GDScript 100.00%

godot-game-engine-playerinventory's Introduction

GodotPlayerInventory

Project Features

  • Organize items in inventory via drag and drop.
  • Split stackable items. (Right click a stacked item while holding shift key to split.)
  • Item stacking limit. (A stackable item will occupy a new slot once it reaches its stack limit.)
  • Item information. (Right mouse click to show a detailed description of a selected item.)
  • Merge similar items.
  • Save inventory's current state.
Links
Toffe Youtube Channel https://www.youtube.com/c/toffe
Godot Game Engine https://godotengine.org
Kenney Assets (Generic Items) https://kenney.nl/assets/generic-items

Note

  • On Windows, the player data file is saved at %appdata%\Godot\app_userdata\GodotPlayerInventory\, with the file name of PlayerData.
  • On Linux, /home/$USER/.local/share/godot/app_userdata/Godot_3.1_PlayerInventory/ You could also click on Projects > Open Project Data Folder while the project is loaded in Godot.

Kindly subscribe to my Youtube channel for more updates. Thank you for all your support! - Toffe

godot-game-engine-playerinventory's People

Contributors

toffesource avatar

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