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fmaptools's Introduction

FMapTools

FMapTools (Fantasy Map Tools) is meant to serve as a continually expanding C++ GDExtension for Godot 4 that helps me facilitate the handling of large amounts of data (e.g. large heightmap arrays, tens of thousands of NPCs in JSON format, etc) needed for a large-scale fantasy world map generator and simulator. I intend to add C++ functions here when they are too taxing for GDScript.

Since I'm very early in the process of porting over code from Game Maker Studio 2 to Godot 4, there is not much here yet.

Circular Sum Noise

Based on the 2017 method described by RujiK in the Game Maker Community (https://forum.gamemaker.io/index.php?threads/pure-gml-perlin-noise-function.25534/). Takes a heightmap as a PackedFloat32Array, and adds Circular Sum Noise with 4-pixel spacing, minimum radii of 8, and maximum radii of 64.

The below are two example outputs, after additional processing to color the map by height.

An example of processed output.

An example of processed output.

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