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This project forked from clbagrat/ammotd
Tower defence game where you have to manage your ammo
GAP 0.81%
GDScript 99.19%
ammotd's Introduction
- Cursor Interactive system
- Unlockable mining spots
- Fix for belts
- Victory condition
- Storage building
- AmmoPuller building
- CursorInventory refactor
- Improved belt building system
- Refactor of building system
- Now there are some no-building areas
- Preserve rotation when building multiple belts
- Poison ammo (visual only)
- Ammo is responsible for damage now
- Refactor Towers
- Change mechanics of holding ammo
- Economy
- Building Prices
- Visible collection areas for Towers
- Alert UI
- Money UI
- Enemies drop money on death
- Different type of ammo
- Towers can understand what they shoot with
- Building system (everything is for free)
- Introduce belts, they can carry ammo
- Ammo will dissapear after staying still for 3 sec
- Cursor now follow keyboard and joystick
- StateMachine pattern
- Cursor now can hold and release ammo
- Towers can fetch ammo
- Towers shoot only when ammo > 0
- Skeletons are spawning constantly
- Add source of ammo and ammo
- Tower can shoot projectiles
- AliveCreature
- Tower can kill Skeletons
- Skeletons have a health bar
- Tilemaps for water, grass and ground
- Skeletons can move following path
- Animation of Skeletons
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