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Shell escape room developed for Introduction to Operating Systems subject.

License: MIT License

Makefile 1.64% C 93.74% Shell 0.02% Roff 4.59%
escape-room game operating-system system-call

bank-robber-run's Introduction


Description

The player takes on the role of a member of a gang that intends to rob a bank.

The bank is expecting an electrician in one hour, as there has been a power outage in the basement of the bank. The player will then have that time to infiltrate, move around the bank and get hold of the resources needed to gain access to the vault room. But this will not be a piece of cake, as the player will have to dodge the security measures typical of a bank of that caliber (guards, lasers, cameras... even the director himself).

You can find all the documentation and storyline of the project here.


Instalation

git clone https://github.com/Botxan/Bank-Robber-Run.git
cd Bank-Robber-Run/Game/
make
cd ..
./BANK-ROBBER-RUN

In-game

Spoiler warning
You can find the map and all the decision trees of the game here.


This repository serves as a project for Introduction to Operating Systems subject. Shell escape room developed for Introduction to Operating Systems subject.

bank-robber-run's People

Contributors

andoni22ehu avatar aristewi avatar botxan avatar esteban71 avatar kustonm avatar

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esteban71

bank-robber-run's Issues

man

Show simple explanation about each commands

view (ls)

A command that the player can use verywhere in order to receive a description of his/her surroundings.

It is a useful command not only to know where the player is, but to get an idea of how you might interact with the environment.

Each room will return a different output. The output of the view command for a particular room may change during the game.

talk

A simple command to interact with npc's.

inv (inventory system)

The implementation of the inventory system and command (inv).

We have discussed that the appropriate way of approaching to this system is by using a private directory for the inventory, where each file corresponds to one (or more) items inside the inventory.

pickUp

A simple command used to pick up an object.

npc vs tool files(format)

The aim is to provide a solution for the structure used to format two different file types:

  • Npc's (.npc)
  • Tools (.tool).

log

The aim is to provide to the user a way to see the steps taken, as a kind of history.

This command may have several flags.

  • r: historial of the rooms visited
  • d: historial of dialogs read
  • t: historial of output obtained when using tools
  • v: detailed historial

If no flag is given, the common output should be the most important outputs printed during the game.

Map

We need to design a map with which the player can have an overview of the scenario.
Also, a command that prints the map will be needed.

use

The command used to perform actions with an object.

Each object may have different uses, the use cases for an object may change depending on the current situation of the game: the room where the played is located, the phase of the game...

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