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senseibuddybugs's Issues

Process selection window stays open.

If you have more than one instance open, close one then hit refresh, the process selection window stays open and does not show any processes to attach to. it appears to attach to the only open client. Hitting the refresh button again. causes the client to ext "No processes to attach to"

(a.Id >> 16) + 1 - 20070 does not generate the correct teleport id.

public static void Run()
{
    var map = GameManager.UiRoot.FindUIScreenObject<UCustomUIMiniMap>("MapWindowPanel.MapWindow_MapHolder.MapWindow_Minimap") as UCustomUIMiniMap;

            if (map != null)
            {
                foreach (var a in map.UnitArray)
                {
                    if (!a.bIsRender)
                        continue;
             if ((a.LowLabel & 0x8000000) != 0)
             {
            var rec = DataTables.Mapunit.GetRecord(a.Id >> 16);
                      Log(rec.Alias + " => " + rec.Category + " => " + rec.RecordType + " => " + DataTables.Text.GetRecord(rec.Name2RecordId).Text);
                      Log(a);
            var TeleportId = (a.Id >> 16) + 1 - 20070;
            Log("");
            Log("Map Id: " + TeleportId);

            var TeleportInfo = DataTables.Teleport.GetRecord(TeleportId);
            Log(TeleportInfo.Dump());
                    }

                }
            }
}

reports that the Teleport for the map i am on is The Plogstead Expected: Mushin's Tower

Cannot override inherited member Pull()

Cannot override Task Pull since its not marked properly?

CombatRoutineBase -> public Task Pull(object preferredTarget);

Think this was already reported by Zzi and fixed in the next version.

ReadLetter does not work

ReadLetter doesn't work. (Quest #227 was the test subject)

bot does not crash. no warning about bot hanging.

Unable to get remaining time on Assassin Stealth

It's not currently possible to get the remaining time on Assassin Stealth.

[EffectRecord] Record = Buddy.BladeAndSoul.Game.DataTables.EffectRecord
[Int32] RecordId = 18CB6D1
[TimeSpan] Duration = 00:00:00.0600000
[TimeSpan] TimeLeft = -00:00:01.0719779
[Int64] StartTime = 5494CEE1BE
[String] Alias = Assassin3_Common_Hide_Passive
[String] Name = Stealth
[EffectBuffType] BuffType = Buff
[Int32] Level = 1
[Boolean] ShowTimeLeft = True
[Int32] StackCount = 1
[Int32] EffectType = 9
[IntPtr] VirtualFunctionTable = 0102649C
[IntPtr] Address = 4216CE60
[Boolean] IsValid = True

Duration: should be -> 00:00:06.0000000

UI Missing Functionality to enable Teleportation. (Windstride)

Currently not able to use teleportation. via UI manipulation or otherwise. This is required as some zones can only be accessed via teleportation.

There is at least one quest that requires teleportation.

The UI Node UCUstomUIMiniMap does not show any children which I believe is what holds the Teleport buttons so this cannot be done via UI manipulation. Ideally there is another way to do this other than UI manipulation.

Exact UI Node location: MapWindowPanel.MapWindow_MapHolder.MapWindow_Minimap

Item Selection Windows

Currently reading information from the Item Selection Window requires reading strings from the UI which is annoying and slow. Would be nice to get the list this window is built from.

(Item selection window can be activated by click the [+] box inside the Item Fuse window.)
ss 2016-07-20 at 02 01 10

Cutscene Skipping

Cut scene skipping tag has been added. Currently needs some testing.

Bot has issues in the starting zone.

  • Bot will walk off the platform instead of taking the stairs.
  • Bot Doesn't take the stairs going up to the platform
    pathing_stargin_zone 1
  • Moving to X:-19076 Y:44826 Z:1214 bot just stands at the entrance to the cave instead of actually going into the cave. where the waypoint is.

UseItem currently throws a NullReferenceException

2016-07-17 16:44:50,611 [Pulsator Thread] INFO  UseItemTag - Equipping item Training Sword
2016-07-17 16:44:51,109 [Pulsator Thread] ERROR Profile Bot - Exception during execution of profile tag <UseItem Display="Equip Pre-Hongmoon Weapon" Items="610100,610101,610102,610103,610104,610105" SkipMissing="true" Equip="true" SleepTime="250" RefTag="PreHongmoonWeapon" /> (Line #74)
System.NullReferenceException: Object reference not set to an instance of an object.
   at Buddy.BotCommon.CommonBehaviors.-o6xf\*\,=e-4A"q|M(jE3rS :\..MoveNext()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at Buddy.BotCommon.ProfileTags.UseItemTag.b9kP|C5NZeyM'H@{3 $F7sjq.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at Buddy.ProfileBot.ProfileBot.5b@v":\,jFjroK\&pbRkwC\.WHj!.MoveNext()

MoveTo doesn't work all the time?

Moving to X:-8468 Y:44228 Z:2232 within 3 units.
Done!

Player Position:  X:-9067.64 Y:42410.5 Z:2232.26

(does not move)

Attempting to generate path to X:-21312 Y:44148 Z:1012 from X:-8909.082 Y:42259.02 Z:2226.887

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