Merge code from Looooong/Unity-SRP-VXGI
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目前仅支持URP-Deferred
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Support URP deferred render path only.
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没有严格地进行移动平台的适配,仅完成了URP的植入。稍后会进行真机测试+优化。
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Coding and performance is horrible. Testing and optimizing is in the plan.
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ComputeShader单线程计算压力有点大,建议不要使用中低端机器进行尝试。
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Due to incredible calculated amount in a single thread, DO NOT use low-end device to test.
- 支持URP-Forward
- Support URP-Forward
- 性能优化、性能测试
- Testing on mobile device and Optimize
- Lots of bugs!