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Design-agnostic node system for scripting game’s flow in Unreal Engine

Home Page: https://discord.gg/Xmtr6GhbmW

License: MIT License

C++ 99.57% C 0.14% C# 0.29%

flowgraph's Introduction

Hello

I make open source tools for game development.

Unreal Engine Tools

Also check out my Unreal Engine List for more tools and plugins.

Maya Tools

  • Workflow Tools - A collection of tools for working faster in Maya. Includes RMB menu hook for extending right click menus.
  • Pymetanode - A simple solution for storing python objects as data on nodes in Maya.
  • Pulse - A rigging framework and toolkit for creating any type of character and prop.
  • boScripts - An older set of Maya tools for a variety of tasks.

Others

  • Workspace - My personal git, shell, and other prefs for a consistent env across multiple computers. Includes AHK Window Mover.
  • Dotfiles - A collection of configuration and ignorefiles.

ko-fi

flowgraph's People

Contributors

arseniyzvezda avatar bargestt avatar bormor avatar cchnn avatar dnault1 avatar doubledeez avatar drakynfly avatar gamedevgrzesiek avatar iceriverr avatar jhartikainen avatar kathelon avatar mahoukyou avatar mephiztopheles avatar michalmocarskiintermarum avatar moadib avatar mothdoctor avatar ryanjon2040 avatar sturcotte06 avatar theenbywitch avatar

Watchers

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