Comments (7)
Thanks for the reports.
I'm currently working on fixing the refactor branch on Linux.
I'll report here when I get it working locally.
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@TahsinTariq Slower than the beta branch?
Keep in mind that the refactor introduces (usually) 2 frames of latency compared to the Blender overlay.
That's not the actual error. That means the Malt process crashed at some point and now it can't connect to it. The actual error happened earlier.
I'm implementing a log system so it's easier to report this kind of info.
And also will add a check so when the Malt process crashes a new one is created.
That window is the process where Malt runs. I could hide it but then the os scheduler gives it lower priority (at least on Windows).
It should start minimized, though. Does it?
That resizing glitch is expected, don't worry too much about it. It doesn't have any side effects but I'll fix it at some point.
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I think it felt slow cause I was specifically looking for it to be.
And Yes, the malt process starts minimized.
That resizing glitch is expected, don't worry too much about it. It doesn't have any side effects but I'll fix it at some point.
Malt crashed a few times while I was resizing. I don't know if they are related though.
I think we can close this issue for now.
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I'm also getting freezing when I switch to Malt, on Manjaro Linux.
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The last version works for me on Ubuntu, could you check it?
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Okay works for me now, but it does feel very slow, but that might just be my computer rn
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As @ScribbleFen said, it works, but feels a bit slow.
I've had malt break while looking around the scene in viewport.
Here's the error:
Python: Traceback (most recent call last):
File "/home/tahsin/.config/blender/2.91/scripts/addons/BlenderMalt/MaltRenderEngine.py", line 250, in view_draw
Bridge.Client_API.render(self.bridge_id, resolution, scene, self.request_scene_update)
File "/home/tahsin/.config/blender/2.91/scripts/addons/BlenderMalt/.MaltPath/Bridge/Client_API.py", line 129, in render
'buffer_name': ipc.get_shared_buffer_full_name(name),
File "/work/blender_291/2.91/python/lib/python3.7/multiprocessing/connection.py", line 206, in send
self._send_bytes(_ForkingPickler.dumps(obj))
File "/work/blender_291/2.91/python/lib/python3.7/multiprocessing/connection.py", line 404, in _send_bytes
self._send(header + buf)
File "/work/blender_291/2.91/python/lib/python3.7/multiprocessing/connection.py", line 368, in _send
n = write(self._handle, buf)
BrokenPipeError: [Errno 32] Broken pipe
I have to change render engine to eevee and then malt to restart it. And every time a 2nd window pops up.
Also, UI resizing breaks the viewport. Here, I'm trying to resize the properties tab:
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Related Issues (20)
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- Malt Render not Displaying in AMD Driver latest Update HOT 6
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- Malt crashes Blender in reasonably large project with Geforce GTX 1080-Ti HOT 3
- Render not working HOT 2
- Crash when execute `node.add_search` in Malt Node Tree HOT 4
- Renderdoc doesn't work on Linux HOT 4
- Malt nodes not working properly HOT 3
- Viewport Render Image doesn't show anything besides the gizmo HOT 1
- errors from renderdoccmd are ignored
- the NPR Specular node does not work as expected on a default plane/cube with flat shading HOT 1
- Driven Light Material Properties are not updating in linked library override projects. HOT 2
- malt crash in blender 4.0 (latest nodegroup version) HOT 1
- Proxy object from geo-scatter addon not rendering in malt
- Latest node group version has no windows/linux version for installing HOT 1
- node group bug HOT 1
- How to generate lights with geometry nodes? HOT 1
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