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This project forked from sergeev/mooege

0.0 1.0 0.0 12.44 MB

Working with 1.0.3.10485. You need to connect 10485 client with your ip and done. Join us: https://discord.gg/ES7G8VV

License: GNU General Public License v2.0

Batchfile 0.12% Shell 0.01% C# 99.72% PHP 0.13% C 0.02%

mooege's Introduction

Welcome to Mooege

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mooege (multi-node object oriented educational game emulator) is an open source reference game-server implementation developed with C#. It can be compiled with Microsoft .NET or Mono, which means you can run it on Windows, MacOS, and Linux. Please see the file LICENSE for license details.

Copyright (C) 2011 - 2018 mooege

This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.

Tutorial

  • Install .NET Framework 4 if not installed
  • Install Visual Studio 2017 Community Edition
  • Pick .Net Desktop Development for workload
  • Install GIT
  • Run CMD
  • Choose parent folder for sources
  • git clone https://github.com/Sh4d0v/mooege.git
  • Open Visual Studio CE, login, if you like, File -> open -> project/solution
  • Open mooege/src/Mooege/Mooege-VS2010.sln
  • Download Client -> unrar
  • Download patch -> unrar to client
  • Download executable fixer -> unrar to client
  • Copy MPQs from client\Data_D3\PC\MPQs\ - all of them to mooege/assets/MPQ
  • Now, you can build solution CTRL+Shift+B, it will copy all of MPQs to debug folder
  • Right click on Mooege-VS2010 project -> Build -> wait, it will copy all MPQs to build folder
  • Now start hit f5 - it will start DEBUG process and should run without errors -> you can use breakpoints!yay (2017 year)
  • Start client
  • Enter "Test@" login, "123456" as password
  • Create char, start the game
  • enter !commands in chat for full commands list
  • start develop!

Stay awhile and listen

Branches:

  • There is two main branches.
  • master is for completly working source code.
  • beta branch could be bugged or not completed. There is tests mostly.

Contributing

  1. Fork it (https://github.com/Sh4d0v/mooege/fork)
  2. Create your feature branch (git checkout -b feature/fooBar)
  3. Commit your changes (git commit -am 'Add some fooBar')
  4. Push to the branch (git push origin feature/fooBar)
  5. Create a new Pull Request

mooege's People

Contributors

sh4d0v avatar dimkk avatar miki-g avatar

Watchers

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