Use the 'Issues' section above to report bugs :)
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QuiVr Bug Reporting
If you reforge an item to new parameters and put it back into the mannequin , the mannequin's dialogs don't reflect the new changes right away.
If you then put it back on the forge it does have the correct
Not sure it it is intentional but if you back off from the table towards the edge of the room, the table then disappears but all the items on it stay in position
This doesn't happen often, but when it does it means you will probably lose within the next minute. If you happen to get a headshot and repair the gate that's further up at the same time the gate behind you is destroyed, you won't be able to reach the repaired gate ever again. It would be great if after you get pushed back and repair the gate that was just destroyed you jump straight to the furthest gate that is closed.
To reproduce this bug...
Issue #1 - 3 players had voted to continue but since one players did not vote we sat there and I assume there is a set time limit. We hit that limit and the game did not continue.
Expected > if majority votes to continue could just continue without waiting for remaining vote (I think that as soon as majority votes to end it ends even before all have voted)
Issue #2 - After that timed out game played two additional multiplayer games. When I transported to the area where the boss had been killed in the first game the dead boss and a few dead minions were still visible from the first MP game. I had even changed the group I played with after one of the games. They finally went away when I played SP. I can't recall if I only saw the dead minion objects when I transported to the same location, but I think so.
When you click the Multiplayer tab, the whole screen will fade out for a moment while it fetches the friends list.
Equally, if I click an arrow on my wrist console, it will do the same.
after approximately 5 minutes into the multiplayer my screen goes black and I hear enemy footsteps very loud. No HUD visible, all black, but the chaperone bounds still appear. Also it seems to be related to when something is happening at the gates.
reinstalled and switched to beta. same error
With respect to #53 I would like to suggest a fail safe "progress backup" or at least "reward backup".
Motivation: My guess is, that the game will probably continue to evolve, and it might always be possible, that freezes or crashes will not occur.
With freezes or crashed comes a lot of player frustration: all progress and rewards are lost.
Suggestion
Make a fail safe backup of either
Fired arrows occasionally bounce off enemies.
I've seen this bug in several games this week and it has happened to me at least twice. When you look at another player who has this bug all of their arrows are just sticking into the bow where their hand is. So every time they shoot the arrow just hits their bow where their hand is on the bow. The two times this happened to me I couldn't see anything different it looked like the arrows were hitting their targets and the creatures were still falling, but other players said that I had arrows sticking out of my bow. One time after they said it, I tried to throw the time ball and it just hit an invisible wall in front of me. Both times the game crashed soon after this.
The head shot hit box is not always registering if arrows in the eye area are an indication of a head shot. Especially on teleportation shaped minions.
(It would be nice to have the ability to hit those particular minions in the head from directly above.)
I have noticed that my rotation is being modified when changing to different platforms. I don't notice it on all platforms but some of them are disorienting enough to pull me out of the game (immersion.)
Frequently players will have a completely white hood that looks like it has no textures on it. Usually all players are affected.
If I'm near the player and move towards/away from them, it will occasionally flash as normal, which makes me suspect something to do with the personal bubble code.
can be killed but does not load continue box and boss music carries on playing
When opening the game I see a blank leader board and none of my player data (Including emotes and player weapon/armor customization). The data then populates appears after about 2 seconds (Server Delay.)
Side Note:
During this time, I am unable to click any of the menu buttons to join single player or multiplayer (never tested the practice stage.)
What:
The game freezes.
After a while the music stops, but some background sound loop keeps playing (Wind, or a closing gate, (which it happened once when i was about to close a gate))
When:
Happens at any place, no obvious particular event that triggers it (could be mob spawn or anything)
It also seems to happen independent of wave. I haven't noticed any clear factor that seem to correlate.
output log doesn't seem very helpful: output_log.txt
Apologies for the spam:
I've already posted this on the steam forum and sent you via mail - but only just now discovered this repository, and figured that might actually be the best place for this.
When a game has just finished, if you are standing on the right side gate(1st zone) when everyone gets transported back to the watchtower you will end up dead/ghosted probably due to the enemy that appears in that same spot just before the transport .
After a game ends, everyone goes back to the tower and stands around a table. The stats on the wrist panel go away quickly in post-game. It would be nice to see everyone's stats on the table to look at.
Leads to easy kills on bosses etc
They don't break the combo, but don't increase difficulty
If I launch the game before SteamVR has had a chance to switch my audio source to USB (Vive) and then change the audio source, the game doesn't update to reflect this change. I will get audio in Steam Overlay, but not in the game.
I then have to quit the game and reload for it to reflect the change.
As a quality of life thing , It would be nice to know which item was duplicated so that you get a feel for what items are being given out
Player joining the game while the continue panel is active can cause a boss to spawn.
When playing Multiplayer, if another player drops a time ball to catch the boss - the boss could be in a completely different position to the ball, but get caught in it still.
I'm guessing the players are out of sync?
i couldn't figure out how to reproduce it, but sometime when i shoot an arrow, it doesn't fall, just keep going straight.
You can see that the tails wants to fall down, as it's moving up and down, but the head of the arrow just go straight. i even had one that looked like it was soaring...
It really messing up far range encounters...
Crash logs generally ending in "FlyingEnemy(Clone) has no path! Please set Path Container."
and then an application crash.
While in the game, all of the UI and models are still being rendered. This can be seen from the tower shown in the link...
https://s24.postimg.org/6q0eg06ph/Tower_Data.jpg
Teleporters sometimes get stuck in the rock work after teleporting.
Sometime, the continue button does not work...
I don't know exactly whant unblock the situation, but it's a conbination of drawing an arrow and going into the menu.
Btw, i realize that when the continue button bug, there are no selection laser in the menu
When closing the last gate and the flying mosters spawn up near the ceiling when they start their flight they fly for a few second then do a loop de loop then carry on. This is not evertime one spawns there but maybe ever other one that spawns.
Should be able to switch bow nock side based on eye dominance in settings menu
One in ever 10 ricocheted arrows bounce with increased speed making them fly across them map and in the final zone bounce round the cave. These arrow can kill enemies if they collide but most times just bounce around for a bit. My guess would be a error when calculating angle and velocity.
Sometimes in multiplayer fellow team mates are either floating above the current platform or below. They seem to be playing fine so must just be a sync error but wanted to let you know about it.
When you lose gate 4 the enemies do not move towards the next gate, instead they keep attatcking gate 4 and it does damage to the lower gates.
When the boss is spawning it is dying without any arrow hits.
Teleporter can remain visible (and intercepts arrows) after a zone change forces a teleport.
Started game and player left on round 4. Exited then re-entered and multiplayer game tablet still indicated round 4.
Probably known issues or features have just not been completed, but just in case...
#1 After changing to a profile the name above the tower dude is changed; however the equipment does not change to the profiles equipment.
#2 New items are awarded to the profile user following a game but no motes are saved.
Version: 0.33.7
Headshots still don't always register, and arrow don't always hit where they should
Arrows bouncing off monster for no reason
Haven't noticed this reported but sometimes the lasers at the continue menu stay stuck on. Popping out to steam and back cleared them in the past but the last game was too intense after the continue to allow for that. Makes for some tricky aiming with lasers point in directions that you aren't shooting in.
Something to add to the whole continue menu thing :)
Since the spatial audio update, other users are very quiet.
Not a bug but it would be nice if the difficulty score stayed up for longer. By the time that you get back to
a spot where you can see the score above the castle or even look on your wrist it goes away and displays the 'next game in xx seconds' message
I'm sure that this has been mentioned before but if you play a SP game and then enter a MP game your stats just continue on from the previous ones. At least enemies killed does. didn't check others.
In the target area after you get a top score and keep playing the scoreboard displays your ID several times with scores that aren't associated with the ID. If you leave and come back it will display it correctly. This occurred in the regular release. Did not experience the problem with top scores when I switched to the beta release.
have experienced effect arrows that hit target but target remains. requires second shot to complete. happens two or three times per 15 round game for me. Several others have requested effects be turned off in target area - just thought I would note that here.
Using an oculus, had it happen 2 out of 2 tries in the 0.34.1 patch (always worked fine previously). Pops up the "An crash dump has been created, it would be great if you would send this to the developer!" message and seems to screw up both steam and oculus (the second time it happend, steam wouldn't let me relaunch (kept saying the game was still running, even though it wasn't in the process list) and the Oculus app would relauch itself every time I tried to kill it. finally had to reboot to get everything back to normal.
I had my bow disappear and pressing rest bow and quiver didn't seem to do anything. I think the root of the problem was that my bow hand vive controller lost tracking or turned itself off. Leaving the multiplayer room fixed it until the controller was lost again.
Teleporters are the worst affected by this, but often they will teleport and be nowhere near the gate, but start bashing anyway. Other times, enemies might only be a few feet away from the gate and start bashing. Frustrating when sometimes it happens and you can't even see the enemy that is killing your gate until it is too late.
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