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这是一个用来查找资源引用和依赖的插件,通过缓存来保存资源间的引用信息,通过树状结构直观的展示。

License: MIT License

C# 100.00%

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referencefinder's Issues

我们项目刷新以后的错误

System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
at System.ThrowHelper.ThrowKeyNotFoundException () [0x00000] in :0
at System.Collections.Generic.Dictionary2[TKey,TValue].get_Item (TKey key) [0x0001e] in <cfc149f8218b496788d8493c87de777a>:0 at ReferenceFinderData+<WriteToChache>c__AnonStorey1.<>m__0 (System.String s) [0x00007] in C:\S1\S1_Client_PC\S1\Assets\AliothEditor\Editor\ReferenceFinder\ReferenceFinderData.cs:167 at System.Linq.Enumerable+SelectListIterator2[TSource,TResult].ToArray () [0x00034] in <389a581424f249b6bfedc5bb6d85fb6d>:0
at System.Linq.Enumerable.ToArray[TSource] (System.Collections.Generic.IEnumerable`1[T] source) [0x0001f] in <389a581424f249b6bfedc5bb6d85fb6d>:0
at ReferenceFinderData.WriteToChache () [0x000fe] in C:\S1\S1_Client_PC\S1\Assets\AliothEditor\Editor\ReferenceFinder\ReferenceFinderData.cs:167
at ReferenceFinderData.CollectDependenciesInfo () [0x0009e] in C:\S1\S1_Client_PC\S1\Assets\AliothEditor\Editor\ReferenceFinder\ReferenceFinderData.cs:39

KeyNotFoundException on first use

The first time I use ReferenceFinder in a project, I get "KeyNotFoundException: The given key was not present in the dictionary."

If you comment out the try/catch, you can see that it's from ReferenceFinder\ReferenceFinderData.cs:60

            assetDict[assetGuid].references.Add(asset.Key);

Probably just needs to use TryGetValue instead of [].

Seen on Unity 2019.4.16.

serialzation error

System.Runtime.Serialization.SerializationException: Type UnityEngine.Hash128 is not marked as Serializable.
at System.Runtime.Serialization.Formatters.Binary.BinaryCommon.CheckSerializable (System.Type type, ISurrogateSelector selector, StreamingContext context) [0x0002c] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Runtime.Serialization.Formatters.Binary/BinaryCommon.cs:119
at System.Runtime.Serialization.Formatters.Binary.ObjectWriter.GetObjectData (System.Object obj, System.Runtime.Serialization.Formatters.Binary.TypeMetadata& metadata, System.Object& data) [0x00054] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Runtime.Serialization.Formatters.Binary/ObjectWriter.cs:386
at System.Runtime.Serialization.Formatters.Binary.ObjectWriter.WriteObject (System.IO.BinaryWriter writer, Int64 id, System.Object obj) [0x00000] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Runtime.Serialization.Formatters.Binary/ObjectWriter.cs:306
at System.Runtime.Serialization.Formatters.Binary.ObjectWriter.WriteObjectInstance (System.IO.BinaryWriter writer, System.Object obj, Boolean isValueObject) [0x00062] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Runtime.Serialization.Formatters.Binary/ObjectWriter.cs:293
at System.Runtime.Serialization.Formatters.Binary.ObjectWriter.WriteValue (System.IO.BinaryWriter writer, System.Type valueType, System.Object val) [0x0006b] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Runtime.Serialization.Formatters.Binary/ObjectWriter.cs:748
at System.Runtime.Serialization.Formatters.Binary.ObjectWriter.WriteGenericArray (System.IO.BinaryWriter writer, Int64 id, System.Array array) [0x000e3] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Runtime.Serialization.Formatters.Binary/ObjectWriter.cs:519
at System.Runtime.Serialization.Formatters.Binary.ObjectWriter.WriteArray (System.IO.BinaryWriter writer, Int64 id, System.Array array) [0x00085] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Runtime.Serialization.Formatters.Binary/ObjectWriter.cs:471
at System.Runtime.Serialization.Formatters.Binary.ObjectWriter.WriteObjectInstance (System.IO.BinaryWriter writer, System.Object obj, Boolean isValueObject) [0x0004f] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Runtime.Serialization.Formatters.Binary/ObjectWriter.cs:290
at System.Runtime.Serialization.Formatters.Binary.ObjectWriter.WriteQueuedObjects (System.IO.BinaryWriter writer) [0x00005] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Runtime.Serialization.Formatters.Binary/ObjectWriter.cs:271
at System.Runtime.Serialization.Formatters.Binary.ObjectWriter.WriteObjectGraph (System.IO.BinaryWriter writer, System.Object obj, System.Runtime.Remoting.Messaging.Header[] headers) [0x0001f] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Runtime.Serialization.Formatters.Binary/ObjectWriter.cs:256
at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Serialize (System.IO.Stream serializationStream, System.Object graph, System.Runtime.Remoting.Messaging.Header[] headers) [0x000a4] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Runtime.Serialization.Formatters.Binary/BinaryFormatter.cs:232
at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Serialize (System.IO.Stream serializationStream, System.Object graph) [0x00000] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Runtime.Serialization.Formatters.Binary/BinaryFormatter.cs:211
at ReferenceFinderData.WriteToChache () [0x00143] in D:\WorkProjects\EditShot\Assets\Editor\ReferenceFinder\ReferenceFinderData.cs:173
at ReferenceFinderData.CollectDependenciesInfo () [0x0009e] in D:\WorkProjects\EditShot\Assets\Editor\ReferenceFinder\ReferenceFinderData.cs:39
UnityEngine.Debug:LogError(Object)
ReferenceFinderData:CollectDependenciesInfo() (at Assets/Editor/ReferenceFinder/ReferenceFinderData.cs:47)
ReferenceFinderWindow:InitDataIfNeeded() (at Assets/Editor/ReferenceFinder/ReferenceFinderWindow.cs:63)
ReferenceFinderWindow:FindRef() (at Assets/Editor/ReferenceFinder/ReferenceFinderWindow.cs:38)

我在一个新项目,使用了您的项目,出现了上述错误,向您请教一下。

重复显示

image
查找引用模式下,会有一些资源重复出现

error in unity 2019.4.40

System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in :0
at ReferenceFinderData.UpdateReferenceInfo () [0x00037] in **\Assets\Editor\ReferenceFinder\ReferenceFinderData.cs:60
at ReferenceFinderData.CollectDependenciesInfo () [0x000c0] in **\Assets\Editor\ReferenceFinder\ReferenceFinderData.cs:43
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)

to resolve:
in ReferenceFinderData.UpdateReferenceInfo()

 foreach(var assetGuid in asset.Value.dependencies)
 {
    if (assetDict.ContainsKey(assetGuid))
       assetDict[assetGuid].references.Add(asset.Key);
 }

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