biyanim / alice-in-wonderland-professional-nappers Goto Github PK
View Code? Open in Web Editor NEWSingle Player, 3D Platformer movement-based game with Color and Level Mechanics with WebGL Builds
Single Player, 3D Platformer movement-based game with Color and Level Mechanics with WebGL Builds
player bullet property change
Player Bullet Size increases and player bullet velocity and lifespan decrease.
coin increment update
HP decrement update
Main Menu update
Level 1 (circle/rotation level) has an issue where if the character jumps on the arches it can reach the "Level Complete" zone without collecting the required amount of coins.
Possible solutions (according to me)-
aised a post on unity forum. Will monitor it.
https://answers.unity.com/questions/1923484/can-see-through-faces-when-face-is-deleted-probuil.html
Awaitng response
Need to update the master branch with enemy mechanics with the shoot on sight and player follow feature.
@siddhantbagga15 @kanish99-usc @ASTHAMISHRA4 update whenever possible after HUD update. Add others to help with merge conflicts if any.
#27
Link this issue to a pull request if req.
The camera will show a preview of the entire level before the player can start playing
Idea - Cinemachine Tracked Dolly in Cinemachine Virtual Camera component
Need to stop the Player from coming back into the Play area from the Finish zone
Could be solved by adding rigidbody to each moving wall
Graph 5 - Enemies shot vs enemies spawned in a level
Graph 6 - Average Number of Bullets Needed to Kill Each Enemy
The Player is able to complete the level without actually completing the goal.
Apart from showing Extra Coins, rewards for extra health, add more time to the level
Level 1 timer is not stopping after the player completes the level. If the player doesn't click on anything on the Level Complete HUD, the Dead HUD eventually shows up because the timer runs out. The timer works on Level 0 though.
Camera angle behind Player
Check with @gautam17pranjal
Add a new image for Left Shift for Sprint
Change Enter key image to "S"
No change to Spacebar for jump
@sulysu we have to keep this tutorial always in level 0. Also, we need to keep this HUD visible for 10 - 15 seconds for levels 1 and 2.
Need the Reset button in the HUD with the listener to reset the level.
@biyaniM and @shouvik-ghosh can help.
If the game player is on the main menu/level select screen long enough, there is no tutorial popup in level 0.
The Player won't move with the upper green tile.
Need to change input mapping to make controls easier.
@gautam17pranjal please add the preferred mapping. Everyone lend some advice on the mapping as well :)
Arrow keys for movement
Space for jump
?? for shooting
Tutorial points -
@sulysu will be helping with converting the Conole text guide to the HUD text guide.
Currently completed by @siddhantbagga15 for level 0 with a visible demarcation -
Future -
Boxes -
+3 sign on top of mystery box
Need to merge the HUD Level Prompt code with the right triggers.
@sulysu will need to create a pull request to master with the level end trigger. @schsu1, @biyaniM, and @gautam17pranjal help if the prompt breaks.
The scripts must not be assigned with the same values and to the same components as Level 0.
Fixing...
By @kanish99-usc and @ASTHAMISHRA4
The bullet projectile drops down on the Ground without force
The pause menu will have the following buttons -
Edit the main menu HUD to have the controls as well
The current Wall fade implementation is with Standard shaders. Will have to implement it with URP to accommodate more assets once we start building art.
Need to disable the camera movement with the mouse/ right joystick. This forces the character to just use movement keys.
The coin point should increase by x amount when the corresponding color enemy is killed.
Need to implement a level selector as the main menu, and a level selector at the level complete screen with the following options -
Initial research by @siddhantbagga15
Material change and shader graphs research by @biyaniM
The idea presented by @ASTHAMISHRA4
Future -
Designated game objects and/ or skybox changes colors depending on which color points have been collected.
BRINGING COLOR TO THE WORLD
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