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A simple Sprite2D which can be dragged with the mouse by clicking and holding with the left mouse button.

License: GNU Affero General Public License v3.0

GDScript 100.00%
2d-game godot4 goot

draggablesprite2d's Introduction

DraggableSprite2D

A simple Sprite2D which can be dragged with the mouse by clicking and holding with a mouse button.

Usage

To use, just add a texture and ignore the warning in the editor. A collision shape is automatically generated on _ready.

You can also use a custom collision shape by adding it as a child.

All code is commented to explain the export values, but for reference:

  • input_method: The mouse button to listen for to grab the sprite.
  • texture: The Sprite2D texture. This updates live in the editor, as long as you swap editor tabs after changing it.
  • return_to_origin: Whether the sprite should return to it's starting point once released.
  • grabbable: Whether the sprite can be grabbed.
  • origin: The position to return to when released, if return_to_origin is true. Note that this is set to the sprite's starting position on _ready, so it should only be updated at runtime and not set in the editor.

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