binji / pokegb Goto Github PK
View Code? Open in Web Editor NEWA gameboy emulator that only plays Pokemon Blue, in ~50 lines of c++.
License: MIT License
A gameboy emulator that only plays Pokemon Blue, in ~50 lines of c++.
License: MIT License
pokegb_2021-06-05-175518_zhaoruideMac-mini.crash.zip
Process: pokegb [22344]
Path: /Users/USER/*/pokegb
Identifier: pokegb
Version: 0
Code Type: X86-64 (Native)
Parent Process: zsh [21593]
Responsible: Terminal [9659]
User ID: 501
Date/Time: 2021-06-05 17:55:18.291 +0800
OS Version: macOS 11.4 (20F71)
Report Version: 12
Bridge OS Version: 5.4 (18P4663)
Anonymous UUID: 496C124E-0C6B-6D7D-8520-206563EAFAC8
Time Awake Since Boot: 690000 seconds
System Integrity Protection: enabled
Crashed Thread: 0 Dispatch queue: com.apple.main-thread
Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: KERN_INVALID_ADDRESS at 0x00000000000000ff
Exception Note: EXC_CORPSE_NOTIFY
Termination Signal: Segmentation fault: 11
Termination Reason: Namespace SIGNAL, Code 0xb
Terminating Process: exc handler [22344]
VM Regions Near 0xff:
-->
__TEXT 10ccc0000-10ccc4000 [ 16K] r-x/r-x SM=COW /Users/*
Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0 pokegb 0x000000010ccc1a03 me(unsigned short, unsigned char, int) + 163
1 pokegb 0x000000010ccc23e4 main + 1764
2 libdyld.dylib 0x00007fff204b2f5d start + 1
Thread 1:
0 libsystem_pthread.dylib 0x00007fff20493420 start_wqthread + 0
Thread 2:
0 libsystem_pthread.dylib 0x00007fff20493420 start_wqthread + 0
Thread 0 crashed with X86 Thread State (64-bit):
rax: 0xffffffffffffffff rbx: 0x0000000000000000 rcx: 0x0000000000000100 rdx: 0x0000000000000000
rdi: 0x0000000000000100 rsi: 0x0000000000000000 rbp: 0x00007ffee2f3f940 rsp: 0x00007ffee2f3f910
r8: 0x0000000000002859 r9: 0x0000000000000001 r10: 0x0000000000000001 r11: 0x000000010cd012b4
r12: 0x0000000000000000 r13: 0x0000000000000100 r14: 0x0000000000000000 r15: 0x0000000000000000
rip: 0x000000010ccc1a03 rfl: 0x0000000000010203 cr2: 0x00000000000000ff
Logical CPU: 1
Error Code: 0x00000004 (no mapping for user data read)
Trap Number: 14
Thread 0 instruction stream:
d2 74 1d 44 88 34 08 e9-6d 01 00 00 41 0f b7 c5 .t.D.4..m...A...
25 ff 1f 00 00 48 8d 0d-21 6a 00 00 85 d2 75 e3 %....H..!j....u.
44 8a 34 08 e9 50 01 00-00 85 d2 74 28 44 89 f0 D.4..P.....t(D..
24 3f 45 84 f6 0f b6 c0-b9 01 00 00 00 0f 45 c8 $?E...........E.
0f b6 c1 48 c1 e0 0e 48-03 05 d7 67 00 00 48 89 ...H...H...g..H.
05 d8 67 00 00 48 8b 05-c9 67 00 00 41 0f b7 cd ..g..H...g..A...
[44]8a 34 08 e9 10 01 00-00 41 80 fe 03 77 1a 85 D.4......A...w.. <==
d2 74 16 41 0f b6 c6 48-c1 e0 0d 48 03 05 bb c9 .t.A...H...H....
00 00 48 89 05 bc c9 00-00 48 8b 05 9d 67 00 00 ..H......H...g..
41 81 e5 ff 3f 00 00 46-8a 34 28 e9 d9 00 00 00 A...?..F.4(.....
41 0f b7 c5 25 ff 1f 00-00 85 d2 0f 84 ba 00 00 A...%...........
00 48 8b 0d 8d c9 00 00-44 88 34 01 e9 ad 00 00 .H......D.4.....
Thread 0 last branch register state not available.
On my machine, the speed of the game is slightly faster than it should be.
I am running Ubuntu 20.04.2 LTS x86_64
I try to run this on my lattop, clone and build is ok. When try to run, it just went wrong.
[kearney@arch c]$ git clone [email protected]:binji/pokegb.git
正克隆到 'pokegb'...
remote: Enumerating objects: 154, done.
remote: Counting objects: 100% (154/154), done.
remote: Compressing objects: 100% (84/84), done.
remote: Total 154 (delta 81), reused 128 (delta 65), pack-reused 0
接收对象中: 100% (154/154), 49.01 KiB | 44.00 KiB/s, 完成.
处理 delta 中: 100% (81/81), 完成.
[kearney@arch c]$ cd pokegb/
[kearney@arch pokegb]$ make
cc -O2 -Wall -Wno-return-type -Wno-misleading-indentation -Wno-parentheses -o pokegb pokegb.cc -lSDL2
[kearney@arch pokegb]$ ./pokegb
段错误 (核心已转储)
[kearney@arch pokegb]$ uname -a
Linux arch 5.12.10-arch1-1 #1 SMP PREEMPT Thu, 10 Jun 2021 16:34:50 +0000 x86_64 GNU/Linux
[kearney@arch pokegb]$ ldd ./pokegb
linux-vdso.so.1 (0x00007ffcd2fdc000)
libSDL2-2.0.so.0 => /usr/lib/libSDL2-2.0.so.0 (0x00007f7f9ce12000)
libc.so.6 => /usr/lib/libc.so.6 (0x00007f7f9cc46000)
libm.so.6 => /usr/lib/libm.so.6 (0x00007f7f9cb02000)
libdl.so.2 => /usr/lib/libdl.so.2 (0x00007f7f9cafb000)
libpthread.so.0 => /usr/lib/libpthread.so.0 (0x00007f7f9cada000)
/lib64/ld-linux-x86-64.so.2 => /usr/lib64/ld-linux-x86-64.so.2 (0x00007f7f9d005000)
Did I forget something undone? Little confused aboout "Put Pokemon Blue in rom.gb"
Currently, the buttons are set as "B Button"=Z, "A Button"=X
.
The problem is that for german keyboards (QWERTZ) the Z and the X are really far away. Instead, next to the X is the Y.
Make configurable the A/B buttons, so they can be chosen at compile time via an argument/option .
Alternative easier/temporal solution: explain (in the docu) where to change it in the code.
ROM MD5: 50927e843568814f7ed45ec4f944bd8b
crash info from macOS
$ uname --all
Linux foobar 4.19.0-16-amd64 #1 SMP Debian 4.19.181-1 (2021-03-19) x86_64 GNU/Linux
After successful build, the program crashes with a segmentation fault after (very) briefly rendering a (blank) window:
$ sudo apt-get install libsdl2-dev
$ make
cc -O2 -Wall -Wno-return-type -Wno-misleading-indentation -lSDL2 -o pokegb pokegb.cc
$ ./pokegb
Segmentation fault
No segmentation fault.
when building I get this error:
/usr/bin/ld: /tmp/ccloiK2Y.o: in function `main':
pokegb.cc:(.text.startup+0xe3): undefined reference to `SDL_Init'
/usr/bin/ld: pokegb.cc:(.text.startup+0x104): undefined reference to `SDL_CreateWindow'
/usr/bin/ld: pokegb.cc:(.text.startup+0x116): undefined reference to `SDL_CreateRenderer'
/usr/bin/ld: pokegb.cc:(.text.startup+0x138): undefined reference to `SDL_CreateTexture'
/usr/bin/ld: pokegb.cc:(.text.startup+0x144): undefined reference to `SDL_GetKeyboardState'
/usr/bin/ld: pokegb.cc:(.text.startup+0x2a4): undefined reference to `SDL_LockTexture'
/usr/bin/ld: pokegb.cc:(.text.startup+0x32c): undefined reference to `SDL_UnlockTexture'
/usr/bin/ld: pokegb.cc:(.text.startup+0x340): undefined reference to `SDL_RenderCopy'
/usr/bin/ld: pokegb.cc:(.text.startup+0x348): undefined reference to `SDL_RenderPresent'
/usr/bin/ld: pokegb.cc:(.text.startup+0x362): undefined reference to `SDL_PollEvent'
collect2: error: ld returned 1 exit status
I have libsdl2-dev installed, I'm not sure why it's not working
Hi! Any chance to release the unobfustated code?
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