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Bill Quith's Projects

libui icon libui

Simple and portable (but not inflexible) GUI library in C that uses the native GUI technologies of each platform it supports.

lovekit icon lovekit

Miscellaneous code for making games in LOVE with MoonScript

memorypool icon memorypool

An easy to use and efficient memory pool allocator written in C++.

moin icon moin

MoinMoin Wiki Development (2.0+), unstable, for production please use 1.9.x.

monkswf icon monkswf

A flash file (SWF) parser and viewer using OpenVG as the backend. Written in C++. (If you are looking for further development of this project contact me here at github)

monkvg icon monkvg

MonkVG is an OpenVG 1.1 like vector graphics API implementation optimized for game use currently using an OpenGL ES backend that should be compatible with any HW that supports OpenGL ES 2.0 which includes most iOS and Android devices.

moonscript icon moonscript

:crescent_moon: A language that compiles to Lua

piratestutorial icon piratestutorial

The pirates tutorial source code for https://spatialos.improbable.io/docs/reference/latest/tutorials/showcase

ponder icon ponder

C++ reflection library with Lua binding, and JSON and XML serialisation.

qtpropertybrowser icon qtpropertybrowser

A property browser framework enabling the user to edit a set of properties.

rpmalloc icon rpmalloc

Public domain cross platform lock free thread caching 16-byte aligned memory allocator implemented in C

rtmidi icon rtmidi

A set of C++ classes that provide a common API for realtime MIDI input/output across Linux (ALSA & JACK), Macintosh OS X (CoreMIDI) and Windows (Multimedia)

scintillanet icon scintillanet

A Windows Forms control, wrapper, and bindings for the Scintilla text editor.

sproxel icon sproxel

Fork of http://code.google.com/p/sproxel/

urho3d icon urho3d

Cross-platform 2D and 3D game engine

wren icon wren

The Wren Programming Language. Wren is a small, fast, class-based concurrent scripting language.

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