Using template from raylib-cpp-starter.
Continuation from tetris_raylib.
This is my attempt to create snake game from scratch with help from raylib graphic library.
I recreate this from scratch so there will be inefficient here and there.
This getting me to love C++ more but I also curious about RUST game Engine that's called Bevy. I think next I will continue using raylib and trying the 3d capabilities.
I only do this on Ubuntu/Linux Mint
$ make setup
$ make