bilka2 / newgameplus Goto Github PK
View Code? Open in Web Editor NEWFactorio mod that allows the player to start a new game+
Home Page: https://mods.factorio.com/mod/NewGamePlus
License: MIT License
Factorio mod that allows the player to start a new game+
Home Page: https://mods.factorio.com/mod/NewGamePlus
License: MIT License
Hello, thank you for making this mod, I'm really looking forward to using it!
The problems I'm having are twofold:
/ngp-gui
on the console I am told that I need to change my settings to use the command without sending a rocket. I have already sent up two rockets containing satellites.Any suggestions would be very welcome indeed!
Thank you again
EDIT: Factorio 0.16.22, mac. Mod version 2.1.0
I'm using the Factorissimo 2 - notnotmelon fork which uses 1 shared surface for all of them.
https://mods.factorio.com/mod/factorissimo-2-notnotmelon
While the error comes from Factorissimo's scripts, i assume it results from all surfaces being deleted. Would it be possible to deal with those factories some way? Either skip deleting those surfaces or throughly erase even Factorissimo's data about them and carried buildings from inventory?
I'd prefer the easier option (maybe a mod setting option) that skips Factorissimo's surfaces from deletion. Since i carry things in my inventory it is kind of up to me what i want to bring over.
How to reproduce:
I get the following error with LTN when using the New Game+ mod and starting a 'new' game:
Error while running event LogisticTrainNetwork::on_train_created (ID 66)
LuaEntity API call when LuaEntity was invalid.
stack traceback:
__LogisticTrainNetwork__/control.lua:1752: in function 'setLamp'
__LogisticTrainNetwork__/control.lua:434: in function 'TrainLeaves'
__LogisticTrainNetwork__/control.lua:515: in function <__LogisticTrainNetwork__/control.lua:509>
I've also an issue on LTN's Github.
The issues here seem to be numerous:
on_[pre_]_surface_deleted
on_chunk_destroyed
Yousei claims the issue is in your mod. I feel that it's an issue that'd require some cooperation between both of you to find a good fix for -- maybe as simple as a remote interface that tells LTN to forget everything it knows. Posting here for hope of collaboration.
Don't need to double obscure/lock something that you're never going to be doing on accident
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