Comments (2)
This issue will be solved by what I'm working on right now, which is making it so that a turtle cannot break blocks that the player owning it would not be able to break. The turtle still would not require tools, but would be unable to break blocks that no tool could. Renaming to "Prevent breaking of Unbreakable Blocks"
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I've opted for something quite simple, which involves a single function checking whether the node is in the unbreakable class. All that is required anywhere that this function needs to be used, is a simple if statement:
if turtleminer.is_breakable(pos) then ... end
The function returns true
if the node is breakable and nil
if it is unbreakable.
Closing.
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Related Issues (11)
- Create a cool looking turtle! HOT 2
- Add mod.conf such that cloning from github directly works HOT 1
- Programming the turtle
- Don't work with Minetest 5.2 HOT 4
- Formspec Improvements HOT 1
- Improve Remote Control (work remotely, etc...) HOT 3
- Make turtles place blocks from the inventory HOT 2
- Formspec Icons HOT 2
- Crash when attempting to access turtle inventory HOT 7
- Make turtles consume fuel HOT 3
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