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View Code? Open in Web Editor NEWAutomatically exported from code.google.com/p/solitaire-for-android
License: Apache License 2.0
Automatically exported from code.google.com/p/solitaire-for-android
License: Apache License 2.0
Simple solitaire game. Currently documentation is limited but I will add comments to the source and detail the structure in here. Build Instructions: ------------------ I do not use eclipse so I can't really guarantee that it will build in that environment. First off you need to download the SDK from http://code.google.com/android. Once installed you need to modify solitaire's build.xml file to include the path to the SDK (Two lines near the top). Then running ant should complete the job. If you have difficulties, try building a sample program from code.google.com first which has a bunch of detail and troubleshooting info.
I have tried everything I can to figure out if
this is a problem with just my phone or if it is
Happening to others as well. When I am playing
Solitaire and I receive a text or an email the sound
and vibrate doesn't work, and then once I exit solitaire
My notifications still don't work. I have to reboot my phone
For them to work again. I have tried not playing for a few days
And the problem doesn't occur, but I love the game so much
And would like for the issue to be solved because its the only game
Available on the market that I play. I hope you don't think I'm crazy
And that you can find a solution to my issue.
Thank you,
Mike
Original issue reported on code.google.com by [email protected]
on 17 Apr 2009 at 8:10
What steps will reproduce the problem?
1. Check stats
2. Play part of a game of spider
3. Reboot phone
4. Check stats again. Game in progress counted as a loss
What is the expected output? What do you see instead?
Game in progress should not register as either win or loss after reboot
What version of the product are you using? On what operating system?
Please provide any additional information below.
Original issue reported on code.google.com by [email protected]
on 10 Mar 2009 at 6:02
Games are unwinnable most likely due to the recent change with the
animation state.
Original issue reported on code.google.com by [email protected]
on 9 Dec 2008 at 4:31
On the Motorola Droid, if you deal the cards in spider solitaire and then
close the keyboard before the deal is complete, the deal will stop in the
middle. The remaining deals will deal out 10 cards and the extra cards
can be dealt even after it says "0 deals left".
Original issue reported on code.google.com by [email protected]
on 16 Mar 2010 at 8:18
Touch events have been observed coming in while the game is technically
paused which can cause all sorts of trouble.
Original issue reported on code.google.com by [email protected]
on 14 Jan 2009 at 12:53
What steps will reproduce the problem?
1. Clicking on Solitaire tab on home page
2. Clicking on 'Open' from My Downloads page in Market
3.
What is the expected output? What do you see instead?
I expect to see the last game that I saved. I see the Help menu.
What version of the product are you using? On what operating system
The latest version (after 'donut' update). Using MyTouch3G
Please provide any additional information below.
I didn't have this problem before 'donut' update.
Original issue reported on code.google.com by [email protected]
on 14 Oct 2009 at 4:30
I have tried everything I can to figure out if
this is a problem with just my phone or if it is
Happening to others as well. When I am playing
Solitaire and I receive a text or an email the sound
and vibrate doesn't work, and then once I exit solitaire
My notifications still don't work. I have to reboot my phone
For them to work again. I have tried not playing for a few days
And the problem doesn't occur, but I love the game so much
And would like for the issue to be solved because its the only game
Available on the market that I play. I hope you don't think I'm crazy
And that you can find a solution to my issue.
Thank you,
Mike
Original issue reported on code.google.com by [email protected]
on 17 Apr 2009 at 8:15
What steps will reproduce the problem?
1. Have a stack I would like to move which is part of another stack.
2. I tap the bottom card and scroll the card over the topmost card I would like
to move
3. I then drag the bottom most card to the stack I want to move the cards to.
4. The card then pops back to the original stack and doesn't move the cards.
What is the expected output? What do you see instead?
I expect the stack to move.
What version of the product are you using? On what operating system?
The am using an unlocked google issued holiday dream phone with cupcake
installed
Please provide any additional information below.
You can reach me internally at google if you want to see what happens in
person. Who
knows, I could just be lame and doing this wrong :)
Sarah Hughes
Original issue reported on code.google.com by [email protected]
on 12 Jul 2009 at 8:52
What steps will reproduce the problem?
1.
2.
3.
What is the expected output? What do you see instead?
What version of the product are you using? On what operating system?
Please provide any additional information below.
Original issue reported on code.google.com by [email protected]
on 18 Nov 2009 at 3:17
What steps will reproduce the problem?
1. deal enough random hands with 4 suits, see
duplicated cards, 2 10 of hearts for example
2.
3.
What is the expected output? What do you see
instead?
should be an even deck. one if each value un each
suit
What version of the product are you using? On
what operating system?
downloaded tosay on android for motorola droid
Please provide any additional information below.
Original issue reported on code.google.com by [email protected]
on 26 Jan 2010 at 10:49
Title is self explanatory.
Original issue reported on code.google.com by [email protected]
on 16 Dec 2008 at 6:09
What steps will reproduce the problem?
1. Try to move cards from one stack. To another
2.
3.
What is the expected output? What do you see instead?
No movement
What version of the product are you using? On what operating system?
Please provide any additional information below.
Original issue reported on code.google.com by [email protected]
on 15 Aug 2009 at 12:00
What steps will reproduce the problem?
1. "Select" a card stack (when the game allows you to pick a card from a stack)
2. Go in the menu and select restart
3.
What is the expected output? What do you see instead?
it should restart. Crashes instead
What version of the product are you using? On what operating system?
Latest on android
Please provide any additional information below.
Original issue reported on code.google.com by [email protected]
on 18 Nov 2009 at 3:21
What steps will reproduce the problem?
1.trying to move 3+ cards
2.
3.
What is the expected output? What do you see instead?
Was able to move 3+ cards to other stacks. Would not able to grab third card.
What version of the product are you using? On what operating system?
Latest. Cupcake 1.5 t-mobile G1.
Please provide any additional information below.
Original issue reported on code.google.com by [email protected]
on 20 Jun 2009 at 9:00
No icons for the menu. Furthermore the settings can be cleaned up.
Original issue reported on code.google.com by [email protected]
on 28 Jan 2009 at 9:10
I still need to verify this, but I head a report that the score is wiped if
you win in vegas mode.
Original issue reported on code.google.com by [email protected]
on 19 Dec 2008 at 11:12
Hi,
i completed the italian translation of this nice app.
I attach here the file more the Market description hoping this will be
useful for other.
Bye,
Diego Pierotto
Original issue reported on code.google.com by [email protected]
on 2 Apr 2010 at 11:56
Attachments:
Currently moving more than one card from a stack requires tapping the stack to
expand
it, and then dragging the highest card desired, which moves all lower cards
with it.
This mechanism is confusing, and not needed. When dragging one stack to
another it is
always clear which portion of the stack should be moved, except when the
destination is
an empty stack.
For example if a stack has 1 2 3, and I try to drag it to a stack with 5 4 3
then it should
move the 1 and 2 but leave the 3.
In the case of an empty stack I think it makes sense to move as many cards as
possible,
but leave the current mechanism when this isn't correct.
Original issue reported on code.google.com by [email protected]
on 5 Feb 2010 at 6:45
What steps will reproduce the problem?
Could not reproduced until now.
What is the expected output? What do you see instead?
After playing solitaire and doing several Undos I was nearly finished when
suddenly a card was missing and the game could not be finished. The card
was there before the Undos
What version of the product are you using? On what operating system?
1.10 66,51 Kb
Please provide any additional information below.
Original issue reported on code.google.com by [email protected]
on 23 Feb 2009 at 12:55
Solution is to track when the deals left counter and be sure to
re-increment it on the correct undo.
Original issue reported on code.google.com by [email protected]
on 8 Dec 2008 at 9:17
On a Motorola Droid the "Track Ball" is the d-pad that is only available
with the keyboard open. It would be nice to have some sort of on screen
button or the option to double/long tap the field to get a deal.
Original issue reported on code.google.com by [email protected]
on 21 Nov 2009 at 8:32
I have tried everything I can to figure out if
this is a problem with just my phone or if it is
Happening to others as well. When I am playing
Solitaire and I receive a text or an email the sound
and vibrate doesn't work, and then once I exit solitaire
My notifications still don't work. I have to reboot my phone
For them to work again. I have tried not playing for a few days
And the problem doesn't occur, but I love the game so much
And would like for the issue to be solved because its the only game
Available on the market that I play. I hope you don't think I'm crazy
And that you can find a solution to my issue.
Thank you,
Mike
Original issue reported on code.google.com by [email protected]
on 17 Apr 2009 at 8:13
What steps will reproduce the problem?
1. "Select" a card stack (when the game allows you to pick a card from a stack)
2. Go in the menu and select restart
3.
What is the expected output? What do you see instead?
it should restart. Crashes instead
What version of the product are you using? On what operating system?
Latest on android
Please provide any additional information below.
Original issue reported on code.google.com by [email protected]
on 18 Nov 2009 at 3:20
Hi,
can be possible translate this app in italian?
I mean, if i download strings file and translate it then the app will be
fully in italian or localization is not yet support?
Thanks,
Diego
Original issue reported on code.google.com by [email protected]
on 24 Jan 2010 at 9:53
Add a GenericAnchor type to more easily implement new games (e.g. instead
of the static SUIT_SEQ_STACK and SPIDER_STACK, be able to build anchors
based on rules such as "build ASC in suits", "build DESC alternating
colors").
Original issue reported on code.google.com by [email protected]
on 27 Jan 2009 at 8:38
Requesting a way to display number of deals left in spider. Sometimes
returning to a saved game is confusing because I don't remember how many
deals I used (and play strategy changes depending on how many deals left).
I would suggest just using text (like the timer).
Original issue reported on code.google.com by [email protected]
on 21 Dec 2008 at 1:49
What steps will reproduce the problem?
1. Play until a space has been achieved and there is a 2-or-more card
sequence in suit (e.g. 4s-5s, or 3h-4h-5h, etc.)
2. move two cards from sequence into space
3. Notice the two cards successfully moved to space.
What is the expected output? What do you see instead?
The expectation is that this move is illegal. When you have a space, any
single card can be moved there. This can be used to move two cards to
another target stack, such as 4s-5s moved to 6s, by moving 4s->space, 5s-
>6s, 4s->5s. In general you can move n+1 cards when n spaces are present.
However, if the target is a space, then only n cards can be moved.
What version of the product are you using? On what operating system?
Version 1.12.1 on Android 1.5 on Google Ion.
Please provide any additional information below.
Original issue reported on code.google.com by [email protected]
on 6 Jul 2009 at 9:27
What steps will reproduce the problem?
1. Start solitaire
2. Create empty space
3. Move any card other than a King to the empty space.
What is the expected output? What do you see instead?
Only kings should be movable to empty spaces.
What version of the product are you using? On what operating system?
G1 market version
Please provide any additional information below.
Original issue reported on code.google.com by [email protected]
on 2 Jul 2009 at 3:51
What steps will reproduce the problem?
1. Trying to move a stack
2. Tapping a stack to move a partial stack
What is the expected output? What do you see instead?
When trying to move a full stack, only the top card moves. If I tap the stack,
only the top
card is highlighted.
What version of the product are you using? On what operating system?
1.12.1 on Motorola Droid 2.0.1
Please provide any additional information below.
Tried uninstalling, re-downloading, and reinstalling, did not fix problem.
Original issue reported on code.google.com by [email protected]
on 29 Dec 2009 at 4:30
What steps will reproduce the problem?
1. no more moves in Spider and want to deal next set of cards
2. LG GW620R(LG Eve) does not have a track ball
3. no deck displayed to click
What is the expected output? What do you see instead?
there should be a deck that I can click on to deal the next set of cards.
What version of the product are you using? On what operating system?
the latest version that is free and on the Android market...I am using the
LG GW620R's Android OS
Please provide any additional information below.
Just to re-iterate: The LG GW620R(LG Eve)does not have a track ball that
can be pressed to get the next deal of cards in Spider when there are no
moves left with the current cards. There is also no display of a "deck" to
click on to get the next deal.
Original issue reported on code.google.com by [email protected]
on 7 Jan 2010 at 7:15
What steps will reproduce the problem?
1. Play solitaire until you're about to win the game.
2. Start removing cards from the upper-right "Aces" pile and moving them
down to the lower 7-card "Kings" pile.
3. Attempt to move all cards into one of the 4 "Kings" pile: K,Q,J...2,A
4. At sometime the automatic card function will kick in and start to move
them back up to the "Aces" pile
5. Failure occurs
What is the expected output? What do you see instead?
Dimmed screen with "Sanity check fail: 50 0"
What version of the product are you using? On what operating system?
Latest version on Firmware 1.1, Build number kila-user 1.1 PLAT-RC33 126986
Please provide any additional information below.
Great game, thanks!
Original issue reported on code.google.com by [email protected]
on 6 Apr 2009 at 3:55
I have tried everything I can to figure out if
this is a problem with just my phone or if it is
Happening to others as well. When I am playing
Solitaire and I receive a text or an email the sound
and vibrate doesn't work, and then once I exit solitaire
My notifications still don't work. I have to reboot my phone
For them to work again. I have tried not playing for a few
days And the problem doesn't occur, but I love the game so
much And would like for the issue to be solved because its
the only game Available on the market that I play. I hope
you don't think I'm crazy And that you can find a solution
to my issue.
Thank you,
Mike
Original issue reported on code.google.com by [email protected]
on 17 Apr 2009 at 8:21
Add an option to search for valid moves, and indicate them. Additionally
the system could be used to indicate when there are no valid moves left.
Original issue reported on code.google.com by [email protected]
on 16 Dec 2008 at 6:11
What steps will reproduce the problem?
1. Start a game of Freecell (Stats shows Games Played = N)
2. Move a single card (Games Played = N + 1)
3. Lock the screen by pressing the red button
4. Unlock the screen by pressing the menu button twice
5. Games Played = N + 1 correct
6. Move one more card
7. Games Played = N + 2 WRONG
What is the expected output? What do you see instead?
In step 7 Games Played should show N + 1, not N + 2.
What version of the product are you using? On what operating system?
Version 1.11
Please provide any additional information below.
Running on Cupcake (1.5)
Original issue reported on code.google.com by [email protected]
on 5 May 2009 at 8:18
Multi-card moves (dealing in spider) are handled as a sequence of
individual moves as opposed to a single move for animation purposes.
Changing AnimateCard.java to take a Move instead of an Anchor/Card pair
could make for a more atomic move process.
Original issue reported on code.google.com by [email protected]
on 16 Dec 2008 at 5:12
What steps will reproduce the problem?
1. Play a game
2. Read a text message via the top menu bar
3. Return to game
The cards appeared in one small stack with nothing else visable. A
save&quit followed by a restart remedies the problem, so it is most likely
an unexpected state change in android causing the bg not to redraw.
Original issue reported on code.google.com by [email protected]
on 24 Dec 2008 at 7:14
What steps will reproduce the problem?
1. In solitaire, set auto move always
2. Play winning end game with many cards auto moving
3. Select restart when cards auto moving. Game will freeze
What is the expected output? What do you see instead?
game locks up. Unable to close
What version of the product are you using? On what operating system?
Vet 449; Android 2 HTC desire
Please provide any additional information below.
Original issue reported on code.google.com by [email protected]
on 2 Jun 2010 at 4:17
What steps will reproduce the problem?
1. Start a sequence of multiple auto-moves
2. Hover over a stack
3. In between moves the cards will be picked up, bugs begin.
Solution is to lock in the ANIMATE state until all cards have been
auto-moved, then switch back to NORMAL.
Original issue reported on code.google.com by [email protected]
on 8 Dec 2008 at 9:12
Solution is to only allow undo in the NORMAL state.
Original issue reported on code.google.com by [email protected]
on 8 Dec 2008 at 9:15
With the addition of the back button as undo, there is no way to quit
without saving. This results in bad behavior when a game is won and the
user immediately exits.
Enhance the save feature to no longer use the built in bundle operation
(did not appear to always work anyways). Also do not save while in the
WIN/WIN_STOP modes.
Original issue reported on code.google.com by [email protected]
on 10 Dec 2008 at 10:44
What steps will reproduce the problem?
1. Assemble King - Ace stack in same suit
2. Stack moves offscreen
3. Undo will not work (Replay is fine though)
Original issue reported on code.google.com by [email protected]
on 10 Dec 2008 at 5:03
What steps will reproduce the problem?
Unknown
What is the expected output? What do you see instead?
When I thought I was about to win a game of Freecell, I instead found that
the deal included NO 5 of spades. This may be related to issue 17
(http://code.google.com/p/solitaire-for-android/issues/detail?id=17), but I
can't confirm whether the card was there at the start of the deal or not -
upon discovering the missing card, I tried to undo out all the back out to
the beginning, to see if the card was misisng there, or had disappeared at
some point along the way - unfortunately, the game crashed when I tried to
do the "final" undo (ie, the one that would have restored the game to the
untouched deal).
What version of the product are you using? On what operating system?
1.10, on a G1
Original issue reported on code.google.com by [email protected]
on 17 Mar 2009 at 4:42
What steps will reproduce the problem?
1. The directions say to deal a new deck in Spider Solitaire, click trackball.
2.
3.
What is the expected output? What do you see instead?
Can't deal a new deck on Droid...
What version of the product are you using? On what operating system?
OS v2.01 Droid
Please provide any additional information below.
Original issue reported on code.google.com by [email protected]
on 20 Feb 2010 at 3:14
What steps will reproduce the problem?
1. Win a game
2. Menu => Restart
What is the expected output? What do you see instead?
Restart but nothing happens and sometimes I get a force close.
What version of the product are you using?
Last from the market.
On what operating system?
Android 1.6
Please provide any additional information below.
I discover this while trying to beat my best time.
I founded an easy game and tried to restart after winning to repeat
movements fast but when I clicked on Restart I got a force close instead.
I fix this by calling onPrepareOptionsMenu and enable/disable the restart
button depending if the user won or not. I attached a patch.
Original issue reported on code.google.com by [email protected]
on 20 Feb 2010 at 12:14
Attachments:
What steps will reproduce the problem?
1. Create a stack of alternating color cards in
Freecell.
2. Try to move all (or even some) of the cards.
3. Some of the time the game will only give the
option of moving the lowest few cards.
What is the expected output? What do you see
instead?
All cards should be available to move from a valid
stack. Instead, sometimes only a few are
available.
What version of the product are you using? On
what operating system?
1.12.1, on Android 2.0.1 running on a Motorola
Droid.
Please provide any additional information below.
Original issue reported on code.google.com by [email protected]
on 8 Mar 2010 at 11:17
What steps will reproduce the problem?
1. Leaving the app & going into it again
2.
3.
What is the expected output? What do you see instead?
I should see the last game I started. Instead, I see the help menu that appears
right after
install
What version of the product are you using? On what operating system?
The latest
Please provide any additional information below.
I've been waiting for over a month to hear back from you about this problem
Original issue reported on code.google.com by [email protected]
on 7 Dec 2009 at 7:57
What steps will reproduce the problem?
1. New solitaire game
2. play
3. see two clover 8 cards in the deck
What is the expected output? What do you see instead?
One of every card
What version of the product are you using? On what operating system?
1.12.1 On N1
Please provide any additional information below.
my phone is rooted, any file I can send that would help?
Original issue reported on code.google.com by [email protected]
on 21 May 2010 at 10:33
What steps will reproduce the problem?
1. Any game where you move partial stacks
2. Tap to move the stack
3. The top card is highlited and I can drag it up
and down but only the top card is selected. Can
only move top card.
What is the expected output? What do you see
instead? Should be able to move legal partial
stacks
What version of the product are you using? On
what operating system?
Nexus one
Please provide any additional information below.
Original issue reported on code.google.com by [email protected]
on 14 Jan 2010 at 6:41
What steps will reproduce the problem?
1. Place an ACE or another card up top
2. Valid cards from the bottom automatically get moved up
I actually really like this feature, however there is a slight flaw with it
when it comes to strategy. For example, if there is a 4 of hearts by
itself, covering a large stack of down cards, it may get automatically
moved to the top when a 3 of hearts is moved there.
When things get grim, I tend to try moving cards from the "ace" pile back
down to the game so that I can place more cards or move stacks around.
However, if a one card covering a down card was auto-moved to the top,
there may not be a place to bring it back down to the bottom. Since the
game automatically moves cards for you, you're stuck once it happens.
Hope this makes sense! This is my favorite game on Android by far, even
though my stats are horrible (8 wins out of 86 games!). Thanks!
Original issue reported on code.google.com by dgurak
on 13 Dec 2008 at 9:32
What steps will reproduce the problem?
1. Start solitaire
2. Create empty space
3. Move any card other than a King to the empty space.
What is the expected output? What do you see instead?
Only kings should be movable to empty spaces.
What version of the product are you using? On what operating system?
G1 market version
Please provide any additional information below.
Original issue reported on code.google.com by [email protected]
on 2 Jul 2009 at 3:52
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