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Web requests in GDScript for godot
I would basically just put the while loop In your _poll function into a different thread and than add an event to the class. which gets triggered after receiving data.
or you could even add another function argument. (although I don't know if that makes sense. as far as I know Godot doesn't support any closer type syntax sugar...)
it also would be amazing to have this plugin in the asset library
it raise an error in rpg.gd in godot 1.1
var RPC = preload("rpc.gd");
when I change it to get_script() it will raise another error saying
cannot access self without instance
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