Comments (3)
I was trying to upgrade bevy terrain to Bevy 0.14 and I am facing the same issue. My pipeline uses a compute shader generated mesh, so my mesh asset ID is set to invalid in the Opaque3D phase item. This causes my items to not be drawn as well.
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@kurtkuehnert there's a discussion happening on Discord now (see here and below messages, and can walk your way up from replies too). I think we'll post a recommendation here once the various folks discussing have reached a consensus on the best approach. So far there's I think 4+ crates facing the same issue. It's also considered a 0.14 blocker, so should get traction.
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Confirming that Hanabi works again. Thanks for the fix!
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Related Issues (20)
- Support the `<verb>_parent_in_place()` API for operating on parents instead of children
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