Comments (1)
Right, so we just need to slap a Reflect
derive on the Events
type, correct?
from bevy.
Related Issues (20)
- Textures not displaying properly if normal/base texture transforms don't align HOT 3
- `winit::TabLeft`/`Event::Suspended` doesn't function as intended on WASM HOT 6
- Panic if changing browser zoom in WASM with an overridden scale factor HOT 3
- ECS: Assets on web keep re-downloading (help: banging head against the wall) HOT 1
- Segfault `SIGSEGV (Address boundary error)` when running examples on main HOT 6
- Lack of Doc Comments in some Render Related Files
- Exit not correctly tearing down graphics stack?? HOT 2
- RenderAssetUsages::RENDER_WORLD assets are not cleaned when their handles are dropped HOT 3
- Ui border is 1 pixel too large, or is getting aliased. HOT 11
- Audio getting progressively worse. (By default) HOT 9
- Text styles should be inheritable HOT 2
- Support user interaction in `ci_testing` HOT 1
- UI Node's transform is sometimes incorrectly calculated HOT 17
- Setting 'Specular Transmission' to a value higher than 0.0 on a standard material (or ext material) -> it wont write to depth buffer HOT 1
- Adding VolumetricLight makes objects near the camera brighter HOT 1
- Re-using transform in other apps requires a lot of deps HOT 2
- bevy_app doesn't compile without default features
- Implement `Reflect` for all `bevy_math` types HOT 1
- ComputedStates are not linked from the `States` documentation
- Debugger Remix: Terminal outputting ALSA function 'snd_pcm_poll_descriptors' failed with error 'UnknownErrno: Unknown errno'
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from bevy.