Related Issues (20)
- EntityRef::get_ref should use the change ticks of the System (if it is called from within one) HOT 2
- `Color`-related convenience methods should be more permissive HOT 4
- Rendering Stutter/Ghosting on Vulkan Renderer HOT 2
- AppExit doesn't close the app if called on startup HOT 3
- `bevy_hierarchy` compile error when feature `bevy_app` is disabled HOT 3
- 3d_gizmos example perspective change shader breaks HOT 1
- AssetLoader missing in AssetProcessor
- Shader Error in Array Texture Example: Invalid Field Accessor clip_from_view HOT 1
- Segfault on default app on NixOS/NVIDIA GPU. HOT 1
- RemovedComponents can miss removals in 0.14.0-rc2 HOT 3
- Timer can only finish once per tick HOT 1
- Bevy should supply types and patterns for interpolating transforms with fixed timesteps HOT 1
- First-party parallax backgrounds
- First-party tile maps HOT 3
- Add Boolean Operations on `Mesh`es HOT 6
- Add non-short-circuiting run conditions and re-rename short-circuiting run conditions to be explicit HOT 9
- Scene spawning doesn't take transform into account anymore HOT 4
- Tracking: `bevy-trait-query` breakage after changes to `WorldQuery` API HOT 13
- Incorrect normals of ConicalFrustum
- Fog toggling shader flag is suboptimal HOT 2
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