To use, open settings.ini and adjust all settings according to preference. In [general]
, set Input
as the relative path to your Digimon World .bin
file, then set Output
to the filename where you would like the modified .bin
file to be placed.
i.e. if your DW binary file is called Digimon World.bin
and is in the same folder as digimon_randomize.exe
or digimon_randomize.py
:
Input = Digimon World.bin
Output = Digimon World Rando.bin
Note: For most sections of the settings file, there is an Enabled
field that must be set to yes before any of the other options will be used.
ย
After you have the settings you want, run digimon_randomize.py
or digimon_randomize.exe
. The random seed will be printed out to the console. If you did not manually set a seed via Seed
, one will be randomly generated.
See race instructions below for creating identical race ROMs.
- Download the latest release of
digimon_randomizer.zip
- Unzip to wherever
- Open
settings.ini
and fill out the file paths forInput
andOutput
- Paths can be absolute or relative, and should point to the
.bin
file
- Paths can be absolute or relative, and should point to the
- Change the other settings to your liking
- Run
digimon_randomize.exe
- Load the
.bin
file at theOutput
location into your emulator of choice
- Follow 1-4 above
- Set
LogLevel
torace
- Set the seed to any number, or simply run the randomizer and copy the random seed produced
- Once
Seed
insettings.ini
is set to the value you want, send yoursettings.ini
file to your race opponents - All race participants should update
Input
/Output
insettings.ini
to their own paths - All race participants should run
digimon_randomize.exe
- If everyone's settings matched, including the seed, an identical ROM will be produced for everyone.
- Graphical User Interface
-- Select files, save, load and edit settings with an easy-to-use graphical interface. No more manual `ini` file editing!
- Patch to insert a hash of the configured settings into the Jijimon intro dialogue (for verifying race integrity)
- Patch to skip the majority of the introductory dialogue ("Welcome to Digimon World" etc)
- Patch to unrig bonus try training -- the slots will no longer force you to lose most of the time. They are
now entirely based on skill: no RNG at all.
- Patch to remove the virus/vaccine type locks on Greylord's Mansion and Ice Sanctuary.
- Additionally randomize the following special evolutions:
-- Airdramon
-- Ninjamon
-- Monochromon
-- Kunemon
-- Coelamon
-- Nanimon
-- Vademon
-- Sukamon
-- NOT Numemon (for the sake of preserving the Toy Town access)
- Increase tech learn chance patch now applies to brain training as well
- Fixed certain enemy digimon drop rates being lower than intended
- Fixed PP calculation with random recruits. PP will now match that of the received recruit, rather than the one you spoke to/fought.
- Fixed hardware crash caused by invalid targeting during confusion status.
- Configurable option to change spawn rate of Mamemon, Piximon, MetalMamemon, and Otamamon to a specific value.
- Recruitment messages should now properly match random recruit.
- Counter will never be assigned as the starting tech
- When random recruitment is enabled, change the "Xmon joins the city!" message to reflect
the random recruitment.
- Randomly recruited digimon will now consistently appear in town (and the "actual" recruits will not show up)
- All map item spawns now randomized (a handful were missed initially)
- Whamon recruit can no longer be swapped to a Factorial Town digimon
- Devimon will gain stats when randomly assigned to a natural evolution (requires random evolutions and random special evolutions)
- Logging for random recruitment no longer inverted
- Patch to fix the Giromon/jukebox glitch
- Improve random recruitment logging (log now tells what each recruit should give you)
- Getting Ogremon early in random recruits will no longer break the Drimogemon fight
- Seadramon will now properly be able to teach 3 random techs (when enabled)
- Devimon is now an option for natural evolution when random requirements is enabled
- Properly use 2nd starter starting stats when 2nd starter is assigned
- random mode for tech data -- instead of just shuffling the existing values, generates true
random values. Power ranges from 30% below vanilla lowest to
30% above vanilla highest (cap 999). MP cost ranges from 10%
to 140% of power value. This means less complete garbage
moves while still having the occasional amazing move.
- randomize evolution requirements
- Random special evolutions can now correctly include Panjyamon, MetalEtemon, and Gigadramon
- Seed is now printed out at the end of the log
- Fix text color glitch
- ObtainAll option for random evolutions is finally supported.
Enabling this ensures that all natural evolution digimon are still
obtainable through natural evolution after the evolutions are randomized.
- patch to increase battle learn chance for techs
- Toy Town can now properly be opened by the digimon the suit evolves to (when special
evolutions are randomized)
- Ninjamon will no longer continue to fight forever if random recruits is enabled. Also
prevents the eternal battle with ghost Ninjamon.
- randomize recruitments (recruit A, B joins your town)
-- All recruitments except: Agumon, Airdramon, MetalGreymon, Palmon, Vegiemon,
Greymon, Birdramon, Centarumon, Angemon, Monzaemon
-- This feature is largely untested and has lots of bugs, probably. You may
want to leave it off for now.
- randomize the following special evolutions:
-- Monzaemon (and match the Toy Town trigger to the new one)
-- MetalMamemon
-- Giromon
-- Bakemon
-- Devimon
-- Phoenixmon
-- SkullGreymon
-- Triggers remain the same, just the resulting digimon is changed
- customizable high/low price cutoff for map items and enemy drops
- patch brain training to allow learning first tier move if you do not have it. 40% chance
- Moon Mirror and Electro Ring will no longer be randomized in (gamebreaking)
- Starter will never randomize to itself (Agumon will never become Agumon)
- Alternate Dynamite Kick and Horizontal Kick will be randomized as they should
- Self targeting moves like War Cry will never be assigned a status effect
*Cleanup for first public release!
- Quests items will no longer appear in chests when the randomizer is run twice on the same file
- randomize techs taught by Seadramon + Beetle Land
- randomize tech data
-- random power option
-- random MP cost option
-- random accuracy option
-- random effect option
-- random effect chance option
- patch evo items to give stats/lifetime
- patch to make quest items dropable
- randomize digimon data
-- random drop item option
-- random drop rate option
- exclude myotismon steak from randomizing (breaks that quest if not)
- random rookie starter
-- random or weakest tech option
- random chest items
-- evo item ban option
- random Tokomon items
-- consumable only option
- random map spawn items
-- food replaces other food option
- random evolutions