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raytracing's Introduction

Hi there, I'm Benjamin!

I'm a Computer Engineer! ๐Ÿ–ฅ๏ธ๐ŸŠ

  • ๐Ÿ’ป Iโ€™m currently working on a GCC-targetable RISC-V RTL Architecture!
  • ๐ŸŒฑ Iโ€™m currently learning Rust ๐Ÿฆ€
  • ๐Ÿ’ฌ Ask me about anything Linux! ๐Ÿง
  • ๐Ÿ‘จ๐Ÿป Pronouns: He/Him
  • ๐Ÿ˜„ Fun fact: I am a pianist ๐ŸŽน and an outdoorsman ๐ŸŒ„!
  • ๐Ÿ“‘ My collection of useful resources
  • ๐Ÿ“ซ How to reach me: [email protected]
  • ๐Ÿช™ Monero address: 47gttJeNPs3Gpotvxx9MPT1mrJfU4R6ogBD3wTXEuWQAbthqD9wqj6LGdsPnB2FJSRDrtnbC8LpkhJcWoZGACQAgDE8R2NY

raytracing's People

Contributors

benjamin051000 avatar

Watchers

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raytracing's Issues

Time to use the GPU!

GPUs can do ray tracing (I think). It's time to take this project to the next level by running it on a GPU!

world.hit() never returns true for two_spheres

Thus, two_spheres outputs an image of pure background color.

In the case of random_scene, world.hit() does return true sometimes, but outputs a static-looking image with no discernable objects.

Move to gcc

Get rid of stupid Visual Studio deps, move to a better build system!

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