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animata's Issues

cycle through tabes with arrow keys


1.  left right arrow move from tab to tab but 
you have to press twice

2.  show/hide output checks and unchecks but doesn't actually show/hide the
output window

Original issue reported on code.google.com by [email protected] on 1 Dec 2008 at 12:07

Apr16 SVN download does not build on Ubuntu 9.04

What steps will reproduce the problem?
1. in root directory type: scons

What is the expected output? What do you see instead?
here is the output of scons:
scons
scons: Reading SConscript files ...
Checking for C++ library m... yes
Checking for C++ library pthread... yes
Checking for C++ library fltk... yes
Checking for C++ library X11... yes
Checking for C++ library GL... yes
Checking for C++ library GLU... yes
KeyError: 'LIBGL_DRIVERS_PATH':
  File "/home/stochastic/InstalledPrograms/animata-read-only/SConstruct",
line 27:
    'PROFILE', 'STATIC'])
  File "/usr/lib/scons/SCons/Script/SConscript.py", line 612:
    return apply(method, args, kw)
  File "/usr/lib/scons/SCons/Script/SConscript.py", line 549:
    return apply(_SConscript, [self.fs,] + files, subst_kw)
  File "/usr/lib/scons/SCons/Script/SConscript.py", line 259:
    exec _file_ in call_stack[-1].globals
  File
"/home/stochastic/InstalledPrograms/animata-read-only/src/SConscript", line
126:
    env['ENV']['LIBGL_DRIVERS_PATH'] = os.environ['LIBGL_DRIVERS_PATH']
  File "/usr/lib/python2.6/UserDict.py", line 22:
    raise KeyError(key)


What version of the product are you using? On what operating system?
This is from an SVN checkout on Apr16th 2009 on Ubuntu 9.04 (release candidate)

Original issue reported on code.google.com by [email protected] on 16 Apr 2009 at 9:06

Attach bone area bug

Dear Animata developers

What steps will reproduce the problem?
1. create a bone
2. scale up the layer or move it in depth
3. attach vertices area does not follow the transformation, it appears
smaller, in some case not possible to attach the appropriate vertices


Original issue reported on code.google.com by samubence on 2 Apr 2008 at 11:39

No Menu Bar on OSX

Animata doesn't have a menu bar on OSX. This prevents quickly changing
between Animata and other applications with pressing cmd+tab. Also prevents
quitting with the default keyboard command cmd+Q

Revision 16 of Animata from the SVN.
Mac OSX 10.5.5


Original issue reported on code.google.com by [email protected] on 15 Nov 2008 at 10:14

undo

implement some kind of undo/redo functionality

Original issue reported on code.google.com by [email protected] on 26 Oct 2008 at 5:28

Does not compile on Ubuntu 8.10

I have fltk-dev installed.
scons gives this:

src/ImageBox.h:27:23: error: Fl/Fl_Box.h: No such file or directory
src/ImageBox.h:28:25: error: Fl/Fl_Image.h: No such file or directory
In file included from src/Bone.cpp:31:
src/animataUI.h:10:32: error: Fl/Fl_File_Chooser.h: No such file or
directory
In file included from src/animataUI.h:14,
                 from src/Bone.cpp:31:
src/Playback.h:35:19: error: Fl/Fl.h: No such file or directory
src/Playback.h:36:29: error: Fl/Fl_Gl_Window.h: No such file or directory
In file included from src/Bone.cpp:31:
src/animataUI.h:18:30: error: Fl/Fl_JPEG_Image.h: No such file or directory
src/animataUI.h:19:29: error: Fl/Fl_PNG_Image.h: No such file or directory
In file included from src/Face.h:28,
                 from src/Mesh.h:30,
                 from src/animata.h:45,
                 from src/Bone.cpp:30:
src/Texture.h:73: error: multiple parameters named 'd'
In file included from src/TextureManager.h:29,
                 from src/Selection.h:38,
                 from src/animata.h:47,
                 from src/Bone.cpp:30:
src/ImageBox.h:33: error: expected class-name before '{' token
src/ImageBox.h:40: error: 'PATH_MAX' was not declared in this scope
src/ImageBox.h: In member function 'char* ImageBox::getFilename()':
src/ImageBox.h:52: error: 'filename' was not declared in this scope
In file included from src/Bone.cpp:30:
src/animata.h: At global scope:
src/animata.h:205: error: 'PATH_MAX' was not declared in this scope
src/animata.h: In member function 'const char*
AnimataWindow::getFilename()':
src/animata.h:214: error: 'filename' was not declared in this scope
In file included from src/Bone.cpp:31:
src/animataUI.h: At global scope:
src/animataUI.h:201: error: ISO C++ forbids declaration of
'Fl_File_Chooser' with no type
src/animataUI.h:201: error: expected ';' before '*' token
scons: *** [build/Bone.o] Error 1
scons: building terminated because of errors.

Original issue reported on code.google.com by [email protected] on 25 Nov 2008 at 4:36

build issue on linux

hi,
trying to build animata on ubuntu-10.04 fails with this error:
In file included from src/animataUI.h:34,
                 from src/Bone.cpp:31:
src/libs/FLU/Flu_Tree_Browser.h:223: error: 'void 
Flu_Tree_Browser::color(unsigned int)' cannot be overloaded
src/libs/FLU/Flu_Tree_Browser.h:219: error: with 'void 
Flu_Tree_Browser::color(Fl_Color)'
src/libs/FLU/Flu_Tree_Browser.h:499: error: 'void 
Flu_Tree_Browser::selection_color(unsigned int)' cannot be overloaded
src/libs/FLU/Flu_Tree_Browser.h:495: error: with 'void 
Flu_Tree_Browser::selection_color(Fl_Color)'

thanks for your hints.
_y

Original issue reported on code.google.com by [email protected] on 11 Jun 2011 at 8:48

PROBLEMS WHILE GETTING STARTED WITH ANIMATA

Hello!

I'm a media & interactiondesign-student doing an interactive
audio-visual-installation for an exhibition. and really would like to use 
the possibility to feed animata with user-generated data from pure data.

Because i'm comeing more from the visual than programming side my questions
migth sound stupid. Facing the danger, here they are:

It's about the "compiling-thing". From 
http://code.google.com/p/animata/source/browse/trunk/README
i've if got this:

"Installing 
----------

Animata requires:

FLTK (1.1.x)    http://www.fltk.org/

Installing on Windows
---------------------

On Windows Animata is compiled from Cygwin (http://cygwin.org/).

Cygwin packages: python, subversion, fltk-devel, libjpeg-devel, libjpg62
libpng12, libpng12-devel, gcc-core, gcc-g++

Download the Scons tarball from http://scons.org, and copy it to your cygwin
home directory. Then type:
tar -zxvf scons-1.2.0.tar.gz
cd scons-1.2.0
python setup.py install"

So that's where my stupid begins.
I downloaded and extracted (no installation needed) FLTK (version 1.1.x).
I downloaded and installed CYGWIN (version 1.5.25)
I installed all packages, because exept "python" i didn't find the others
in the list.
I downloaded the file "scons-1.2.0.tar.gz" and copied it to the 
CYGWIN home directory (which is where the *.bat, *.ico and 12 folders are?)
I didn't get the "On Windows Animata is compiled from Cygwin" and
"Then type:
tar -zxvf scons-1.2.0.tar.gz
cd scons-1.2.0
python setup.py install".

Which *.exe file in which folder is the programm to compile with?
Means to compile to copy the sourcecode, paste it in a window and push a
button named "compile"? And where do i type the "tar -zxvf..." in?  

Sorry. I really tried to find the info, but no success.

I would be really happy for some hints and
thank you for the animata-project. 
It gives interaction- & animation-strategies 
new possibilities to pool together. 

-bests, haellmuth


[email protected]
www.haellmuth.com




Original issue reported on code.google.com by [email protected] on 5 Dec 2009 at 11:23

more intuituve image translation / rotation / scaling

It would be nice to have more quicker user interface for translation,
rotation, and scaling of added images.  This could be a set of hot-keys, or
key-modifiers for mouse control -- or 2nd/3rd button mouse control.

Original issue reported on code.google.com by [email protected] on 5 Nov 2008 at 2:47

Transformation of imported layers are wrong

What steps will reproduce the problem?
1. scale up the current layer
2. import a new layer to be the child of the current layer
3. try to move the skeleton of the imported layer

What is the expected output? What do you see instead?
the imported layer is not following the mouse movements properly.


Original issue reported on code.google.com by [email protected] on 24 Oct 2008 at 6:03

Compile failure on Ubuntu 9.10

I've downloaded the latest version from svn (on 6th April), made sure that
I had libfltk1.1 installed and ran scons but got this compile error

scons: Reading SConscript files ...
Checking for C++ library m... (cached) yes
Checking for C++ library pthread... (cached) yes
Checking for C++ library fltk... (cached) yes
Checking for C++ library X11... (cached) yes
Checking for C++ library GL... (cached) yes
Checking for C++ library GLU... (cached) yes
scons: done reading SConscript files.
scons: Building targets ...
g++ -o build/animataUI.o -c -Wall -Wno-unknown-pragmas -Wno-long-long
-pedantic -pthread -Wno-format -DTIXML_USE_STL -DOSC_HOST_LITTLE_ENDIAN
-DANIMATA_MAJOR_VERSION=0 -DANIMATA_MINOR_VERSION=004 -ggdb2 -O0 -DDEBUG=1
-D_THREAD_SAFE -D_REENTRANT -I/usr/include -Ibuild/libs -Isrc/libs
-Ibuild/libs/tinyxml -Isrc/libs/tinyxml -Ibuild/libs/oscpack
-Isrc/libs/oscpack -I/usr/include/freetype2 src/animataUI.cpp
src/animataUI.cpp: In member function 'Animata::ImageBox*
AnimataUI::loadImage(const char*)':
src/animataUI.cpp:1458: error: invalid conversion from 'const char*' to 'char*'
scons: *** [build/animataUI.o] Error 1
scons: building terminated because of errors

Original issue reported on code.google.com by [email protected] on 6 Apr 2010 at 4:12

Show selection parameters only from actual layer

What steps will reproduce the problem?
1. Select some bones on a layer.
2. Select some other bones on an other layer.
3. Every selected bone's parameter is shown.

What is the expected output? What do you see instead?
Only the primitives on the active layer should be taken into account.

Please use labels and text to provide additional information.


Original issue reported on code.google.com by [email protected] on 6 Oct 2008 at 4:58

Sound in Linux

I got it compiled in Ubuntu 8.10, per this issue:
http://code.google.com/p/animata/issues/detail?id=26

How do I add sound input support? Does it already have it, or do I need to
do something else?

Original issue reported on code.google.com by [email protected] on 4 Mar 2009 at 11:41

sort layers based o

What steps will reproduce the problem?
1.
2.
3.

What is the expected output? What do you see instead?


Please use labels and text to provide additional information.


Original issue reported on code.google.com by [email protected] on 26 Oct 2008 at 5:24

SCons 2.1.0

What steps will reproduce the problem?
1. Use SCons 2.1.0 to compile

What is the expected output? What do you see instead?

- Error in compilation.


What version of the product are you using? On what operating system?

- openSUSE 11.2
- SCont 2.1.0
- fltk-devel-1.1.9-36.1.i586


Please provide any additional information below.

You need to change in the file:

SConstruct, line 22

- BuildDir('build', 'src', duplicate=0)
+ VariantDir('build', 'src', duplicate=0)

Then, the compile is good!


Original issue reported on code.google.com by [email protected] on 19 Nov 2011 at 8:44

Texture position bug after layer transformation

Dear developers (again)

What steps will reproduce the problem?
1. load an image
2. transorm the layer
3. create 3 vertexes and a triangle

the texture inside the triangle appears to be in a wrong position

Original issue reported on code.google.com by samubence on 2 Apr 2008 at 11:42

Crashes with segmentation fault

What steps will reproduce the problem?
1. Build on lucid lynx

What is the expected output? What do you see instead?
Starting program: /home/ss/eproj/animata/build/animata 
[Thread debugging using libthread_db enabled]
[New Thread 0xb7e8bb70 (LWP 4455)]
[New Thread 0xb768ab70 (LWP 4456)]

Program received signal SIGSEGV, Segmentation fault.
0x003a0456 in glMatrixMode () from /usr/lib/mesa/libGL.so.1
(gdb) quit
A debugging session is active.

    Inferior 1 [process 4452] will be killed.



Original issue reported on code.google.com by [email protected] on 20 Jul 2010 at 12:13

Image - Move and Scale not working

What steps will reproduce the problem?
1. Go to Image tab
2. Add new image
3. Try to move or scale

What is the expected output? What do you see instead?
The image should move or scale but it doesn't. No border around the image
like in previous versions.

What version of the product are you using? On what operating system?
Revision 16 of Animata from the SVN.
Mac OSX 10.5.5



Original issue reported on code.google.com by [email protected] on 15 Nov 2008 at 9:39

z sort

sort layers based on their z coordinate

Original issue reported on code.google.com by [email protected] on 26 Oct 2008 at 5:25

Key-strokes PLEASE

This is a request.

Working with Animata would be a million times faster if there were
key-strokes.  I find that I spend the majority of my time moving the mouse
around from the image area, to the tabs, to the buttons in the tabs.

If there could be some key-strokes for the following, things would go a
million times faster:
1.  switching between tabs
2.  selecting buttons like "create vertex", "create triangle", "create
joint", "create bone", "select and move" and so on....




What version of the product are you using? On what operating system?
0.004

Please provide any additional information below.


Original issue reported on code.google.com by [email protected] on 27 Nov 2008 at 12:09

Build problem with Ubuntu Linux Lucid Lynx

What steps will reproduce the problem?
1. Building on Ubuntu Lucid lynx 

What is the expected output? What do you see instead?
Build fails with error animateUI.cpp at line 1458
 const char * converted to char *



What version of the product are you using? On what operating system?

SVN build


Please provide any additional information below.

A hack that converts const char * to char *



Original issue reported on code.google.com by [email protected] on 20 Jul 2010 at 12:01

Attachments:

camera lookat problem

when moving the camera inwards, everything turns upside down 
?camera lookat 0, 0, cameraZ + 1?

Original issue reported on code.google.com by samubence on 7 Dec 2008 at 6:05

escape unexpectedly kills application, without offering a chance to save

What steps will reproduce the problem?
1. Add an image.
2. Spend a long time adding vertices, bones, etc.
3. Accidentally hit escape.

What is the expected output? What do you see instead?
I expect the program to ask me if I want to save before closing.  Instead
the program just closes suddenly. 

What version of the product are you using? On what operating system?
003, OS X 10.5.5

Please provide any additional information below.
None.

Original issue reported on code.google.com by [email protected] on 5 Nov 2008 at 3:03

wrong include path for Fl/Fl_JPEG_Image.H & Fl/Fl_PNG_Image.H

What steps will reproduce the problem?
svn co the last version from the http://animata.googlecode.com/svn/trunk/ 
currently revision 55
The problem occurs also in 004_091218.tar.gz version

What is the expected output? What do you see instead?
scons is failing while including  Fl/Fl_JPEG_Image.H & Fl/Fl_PNG_Image.H
due to a typo in the path
thoses files are in fact available in FL/Fl_JPEG_Image.H & FL/Fl_PNG_Image.H

What version of the product are you using? On what operating system?
mandriva 2010.0

Attached is a patch to fix this small issue

Regards,

Original issue reported on code.google.com by [email protected] on 15 Mar 2010 at 2:28

Attachments:

Crash when loading multi-layer project

What steps will reproduce the problem?
1. Run animata
2. Open an existing project that uses multiple layers


- What is the expected output? 

Project should be displayed

- What do you see instead?

Animata crashes.

- What version of the product are you using? 
Cannot find version info.  This is from trunk source on 2012-Dec-30


- On what operating system?
Ubuntu 10.10 running KDE3.5 (Trinity KDE)

This is the message in the system log:

   animata[11932] general protection ip:454036 sp:7f8df2db5be0 error:0 in animata[400000+7f000]


This is what I get using gdb:

(gdb) run
Starting program: /home/james/data/vendor/animata-svn/build/animata 
[Thread debugging using libthread_db enabled]
[New Thread 0x7fffefd00700 (LWP 12042)]
[New Thread 0x7fffef4ff700 (LWP 12043)]

Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread 0x7fffef4ff700 (LWP 12043)]
0x0000000000454036 in osc::OutboundPacketStream::EndElement (this=0x6917c0, 
endPtr=0x690c95 "") at src/libs/oscpack/osc/OscOutboundPacketStream.cpp:192
192                 (uint32*)(data_ + 
*reinterpret_cast<uint32*>(elementSizePtr_));


Please provide any additional information below.


Original issue reported on code.google.com by [email protected] on 30 Dec 2011 at 4:47

Changing the /layervis OSC command from boolean to integer

Would it be possible to change the /layervis OSC command from boolean to
integer?

Right now /layervis doesn't really work from Max/MSP or Pure Data since
they send 0 and 1 as integers.

Workaround is to use the /layeralpha message with 0.0 and 1.0


Original issue reported on code.google.com by [email protected] on 15 Dec 2008 at 3:55

error and FIX compiling on Ubuntu 9.10

checked out the latest svn

sudo aptitude install libfltk1.1 libfltk1.1-dev  libglu1-mesa-dev g++ 
### packages pulled in:
  libfltk1.1 libfltk1.1-dev libgl1-mesa-dev{a} libpthread-stubs0{a}      
  libpthread-stubs0-dev{a} libx11-dev{a} libxau-dev{a} libxcb1-dev{a} 
  libxdmcp-dev{a} mesa-common-dev{a} x11proto-core-dev{a}             
  x11proto-input-dev{a} x11proto-kb-dev{a} xtrans-dev{a} libglu1-mesa-dev
  g++ g++-4.4{a} libstdc++6-4.4-dev{a}    

scons
...
g++ -o build/animataUI.o -c -Wall -Wno-unknown-pragmas -Wno-long-long -
DANIMATA_MAJOR_VERSION=0 -DANIMATA_MINOR_VERSION=004 -ggdb2 -O0 -DDEBUG=1
-D_THREAD_SAFE -D_REENTRANT -I/usr/include -Ibuild/libs -Isrc/libs -
Isrc/libs/oscpack -I/usr/include/freetype2 src/animataUI.cpp
src/animataUI.cpp: In member function 'Animata::ImageBox*
AnimataUI::loadImage(const char*)':
src/animataUI.cpp:1458: error: invalid conversion from 'const char*' to
'char*'
scons: *** [build/animataUI.o] Error 1
scons: building terminated because of errors.

Fixing to const that line made it to compile here is the diff

svn diff src/animataUI.cpp
Index: src/animataUI.cpp
===================================================================
--- src/animataUI.cpp   (revisione 52)
+++ src/animataUI.cpp   (copia locale)
@@ -1455,7 +1455,7 @@
                return box;
 }

-char *ext = strrchr(filename, '.');
+const char *ext = strrchr(filename, '.');
 Fl_Image *image = NULL;

 if (strcmp(ext, ".jpg") == 0)

Original issue reported on code.google.com by [email protected] on 15 Dec 2009 at 8:48

[PATCH] Allow animata to be build when no X is running

Compiling animata on a remote host (via ssh) or from a build daemon fails due 
to the lack of a DISPLAY environment variable.

Since it's not referenced anywhere and I don't see why a compiler would ever 
need to know anything about the DISPLAY variable, let's remove this line from 
SConscript.

The attached patch corrects the problem.

Original issue reported on code.google.com by [email protected] on 21 Apr 2013 at 1:30

Attachments:

Layers are mirrored when scaling down

What steps will reproduce the problem?

1. load an example file, e.g. arm.nmt
2. scale the layer down
3. move the layer to the bottom-right corner
4. scale the layer down until it is mirrored

What is the expected output? What do you see instead?

the layer gets mirrored when it is scaled down too much

Original issue reported on code.google.com by [email protected] on 8 Apr 2008 at 9:03

save joint OSC

What steps will reproduce the problem?
1. click the osc button at the joint panel
2. save file
3. reload file

What is the expected output? What do you see instead?
the OSC button state is not saved


Original issue reported on code.google.com by [email protected] on 8 Nov 2008 at 4:52

Accept integer coordinates in OSC messages

coordinates have to be sent as floats at the moment, but they should be
excepted as integers as well, because some visual programming tools send
integers if the numbers have no fraction parts.

Original issue reported on code.google.com by [email protected] on 15 Dec 2008 at 9:43

Ubuntu 9.04(x64) doesn't compile

Hi,

At the end of the compilation, I get this error message. 

scons: Reading SConscript files ...
Checking for C++ library m... (cached) yes
Checking for C++ library pthread... (cached) yes
Checking for C++ library fltk... (cached) yes
Checking for C++ library X11... (cached) yes
Checking for C++ library GL... (cached) yes
Checking for C++ library GLU... (cached) yes
scons: done reading SConscript files.
scons: Building targets ...
g++ -o build/Bone.o -c -Wall -Wno-unknown-pragmas -Wno-long-long -pedantic
-Wno-format -DTIXML_USE_STL -DOSC_HOST_LITTLE_ENDIAN
-DANIMATA_MAJOR_VERSION=0 -DANIMATA_MINOR_VERSION=003 -Wno-variadic-macros
-ggdb2 -O0 -DDEBUG=1 -D_THREAD_SAFE -D_REENTRANT -I/usr/include
-Ibuild/libs -Isrc/libs -Ibuild/libs/tinyxml -Isrc/libs/tinyxml
-Ibuild/libs/oscpack -Isrc/libs/oscpack -I/usr/include/freetype2 src/Bone.cpp
In file included from src/TextureManager.h:29,
                 from src/Selection.h:38,
                 from src/animata.h:47,
                 from src/Bone.cpp:30:
src/ImageBox.h:27:23: error: Fl/Fl_Box.h: No such file or directory
src/ImageBox.h:28:25: error: Fl/Fl_Image.h: No such file or directory
In file included from src/Bone.cpp:31:
src/animataUI.h:10:32: error: Fl/Fl_File_Chooser.h: No such file or directory
In file included from src/animataUI.h:14,
                 from src/Bone.cpp:31:
src/Playback.h:35:19: error: Fl/Fl.h: No such file or directory
src/Playback.h:36:29: error: Fl/Fl_Gl_Window.h: No such file or directory
In file included from src/Bone.cpp:31:
src/animataUI.h:18:30: error: Fl/Fl_JPEG_Image.h: No such file or directory
src/animataUI.h:19:29: error: Fl/Fl_PNG_Image.h: No such file or directory
In file included from src/Face.h:28,
                 from src/Mesh.h:30,
                 from src/animata.h:45,
                 from src/Bone.cpp:30:
src/Texture.h:73: error: multiple parameters named 'd'
In file included from src/TextureManager.h:29,
                 from src/Selection.h:38,
                 from src/animata.h:47,
                 from src/Bone.cpp:30:
src/ImageBox.h:33: error: expected class-name before '{' token
src/ImageBox.h:40: error: 'PATH_MAX' was not declared in this scope
src/ImageBox.h: In member function 'char* ImageBox::getFilename()':
src/ImageBox.h:52: error: 'filename' was not declared in this scope
In file included from src/Bone.cpp:30:
src/animata.h: At global scope:
src/animata.h:205: error: 'PATH_MAX' was not declared in this scope
src/animata.h: In member function 'const char* AnimataWindow::getFilename()':
src/animata.h:214: error: 'filename' was not declared in this scope
In file included from src/animataUI.h:35,
                 from src/Bone.cpp:31:
src/libs/FLU/Flu_Tree_Browser.h: In member function 'unsigned int
Flu_Tree_Browser::Node::remove(const char*)':
src/libs/FLU/Flu_Tree_Browser.h:1081: error: cast from
'Flu_Tree_Browser::Node*' to 'unsigned int' loses precision
In file included from src/Bone.cpp:31:
src/animataUI.h: At global scope:
src/animataUI.h:201: error: ISO C++ forbids declaration of
'Fl_File_Chooser' with no type
src/animataUI.h:201: error: expected ';' before '*' token
scons: *** [build/Bone.o] Error 1
scons: building terminated because of errors.

Original issue reported on code.google.com by [email protected] on 26 Jun 2009 at 2:40

Changing Visible state on multiple selected layers doesn't work

What steps will reproduce the problem?
1. have a number of layers
2. select several layers
3. turn visible on/off

What is the expected output? What do you see instead?
expected: all selected layers would turn on/off
instead: last selected layer turns on/off

What version of the product are you using? On what operating system?
0.004

Please provide any additional information below.
i wish i could play around with animata while sitting in a bath house in
budapest

Original issue reported on code.google.com by [email protected] on 28 Nov 2008 at 3:08

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